| Interface | Description |
|---|---|
| Atlas |
Represents an atlas, atlases are configuration files that control
which images are included in texture atlases.
|
| Atlas.Builder |
A mutable builder for
Atlas instances. |
| AtlasSource |
Represents a source for
Atlas. |
| DirectoryAtlasSource |
A
AtlasSource that adds all the contents of a directory
and its subdirectories, across all namespaces, to the texture atlas. |
| FilterAtlasSource |
An
AtlasSource that removes sprites matching the given
pattern (only works for entries already in the list). |
| PalettedPermutationsAtlasSource |
A type of
AtlasSource used to dynamically generate
new textures in memory based on a set of color palettes. |
| SingleAtlasSource |
An atlas source that adds a single file to the texture
atlas and maps it to a custom name (
sprite) if set. |
| UnstitchAtlasSource |
An
AtlasSource that copies rectangular regions from
other images. |
| UnstitchAtlasSource.Region |
A region to copy from a
UnstitchAtlasSource image. |