Uses of Class
org.wicketstuff.async.components.InteractionState

Packages that use InteractionState
org.wicketstuff.async.components   
 

Uses of InteractionState in org.wicketstuff.async.components
 

Methods in org.wicketstuff.async.components that return InteractionState
static InteractionState InteractionState.valueOf(String name)
          Returns the enum constant of this type with the specified name.
static InteractionState[] InteractionState.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in org.wicketstuff.async.components with parameters of type InteractionState
 void ProgressButton.registerCssClassModel(IModel<String> textModel, InteractionState... interactionStates)
          Adds a model for a css class which will be appended if any of the interactionStates apply, disregarding any possible task state.
 void ProgressBar.registerCssClassModel(IModel<String> textModel, InteractionState... interactionStates)
          Adds a model for a css class which will be appended if any of the interactionStates apply, disregarding any possible task state.
 void ProgressButton.registerCssClassModel(IModel<String> textModel, TaskState taskState, InteractionState interactionState)
          Adds a model for a css class which will be appended only if taskState and interactionState apply.
 void ProgressBar.registerCssClassModel(IModel<String> textModel, TaskState taskState, InteractionState interactionState)
          Adds a model for a css class which will be appended only if taskState and interactionState apply.
 void ProgressButton.registerMessageModel(IModel<String> textModel, InteractionState... interactionStates)
          Adds a text model for the button which will be appended if any of the interactionStates apply, disregarding any possible task state.
 void ProgressButton.registerMessageModel(IModel<String> textModel, TaskState taskState, InteractionState interactionState)
          Adds a text model for the button which will be appended only if taskState and interactionState apply.
 



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