public class EventTrigger extends Object
| 构造器和说明 |
|---|
EventTrigger() |
| 限定符和类型 | 方法和说明 |
|---|---|
static void |
fireAccept(IoSession session) |
static void |
fireAcceptThread(IoSession session) |
static void |
fireConnect(IoSession session) |
static void |
fireConnectThread(IoSession session) |
static void |
fireDisconnect(IoSession session) |
static void |
fireDisconnectThread(IoSession session) |
static void |
fireEvent(IoSession session,
Event.EventName name,
Object other)
事件触发
根据事件启动 EventThread 来处理事件
|
static void |
fireEventThread(IoSession session,
Event.EventName name,
Object other)
事件触发
根据事件启动 EventThread 来处理事件
|
static void |
fireException(IoSession session,
Exception exception) |
static void |
fireExceptionThread(IoSession session,
Exception exception) |
static void |
fireIdle(IoSession session) |
static void |
fireIdleThread(IoSession session) |
static void |
fireReceive(IoSession session) |
static void |
fireReceiveThread(IoSession session) |
static void |
fireSent(IoSession session,
Object obj) |
static void |
fireSentThread(IoSession session,
Object obj) |
static boolean |
isHandShakeDone(IoSession session) |
public static void fireAcceptThread(IoSession session)
public static void fireConnectThread(IoSession session)
public static void fireReceiveThread(IoSession session)
public static void fireDisconnectThread(IoSession session)
public static void fireIdleThread(IoSession session)
public static void fireAccept(IoSession session)
public static void fireConnect(IoSession session)
public static void fireReceive(IoSession session)
public static void fireDisconnect(IoSession session)
public static void fireIdle(IoSession session)
public static boolean isHandShakeDone(IoSession session)
public static void fireEventThread(IoSession session, Event.EventName name, Object other)
session - 当前连接会话name - 事件名称other - 附属对象public static void fireEvent(IoSession session, Event.EventName name, Object other)
session - 当前连接会话name - 事件名称other - 附属对象Copyright © 2017 Voovan. All rights reserved.