Interface StringRepresentable
- All Known Subinterfaces:
AdvancementType, AttachmentSurface, AttributeOperation, AxolotlVariant, BambooLeavesType, BellAttachmentType, BillboardType, ChestAttachmentType, ComparatorMode, CopperGolemPose, CopperOxidation, CreakingHeartState, DamageEffect, DamageScaling, DecorationStep, Difficulty, DisplaySlot, DoorHinge, DripstoneSegment, DyeColor, EntityCategory, EquipmentCondition, EquipmentType, FireworkShape, FoxType, GameMode, GrassColorModifier, HandPreference, HeightType, HorseColor, InstrumentType, ItemDisplayType, ItemRarity, JigsawBlockOrientation, LlamaType, Mirror, MooshroomType, ObjectiveDisplayMode, PandaGene, ParrotType, PistonType, PortionType, PotentSulfurState, Precipitation, RabbitType, RailDirection, Rotation, SalmonSize, SculkSensorState, SideChain, SlabPortion, StairShape, StructureMode, TemperatureModifier, TestBlockMode, TextAlignment, Tilt, TrialSpawnerState, TropicalFishShape, VaultState, WallConnectionState, WireAttachmentType
public interface StringRepresentable
Represents a type that has a stable string representation, usually an enumerated
set of values, like most catalog types:
ArtType,
RabbitType, RailDirection, etc.-
Method Summary
-
Method Details
-
serializationString
String serializationString()
-