Class EnchantmentTypes
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final DefaultedRegistryReference<EnchantmentType> Increases regular underwater mining speed.static final DefaultedRegistryReference<EnchantmentType> Increases damages and causes slowness for a variable amount of time depending on the level to "arthropod" mobs.static final DefaultedRegistryReference<EnchantmentType> Prevents removal of the cursed items that reside in the armor slots.static final DefaultedRegistryReference<EnchantmentType> Reduces explosion damage.static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> Increases underwater movement speed.static final DefaultedRegistryReference<EnchantmentType> Increases mining speed.static final DefaultedRegistryReference<EnchantmentType> Reduces fall damage.static final DefaultedRegistryReference<EnchantmentType> Sets the target on fire.static final DefaultedRegistryReference<EnchantmentType> Reduces fire damage.static final DefaultedRegistryReference<EnchantmentType> Sets your shot arrows on fire.static final DefaultedRegistryReference<EnchantmentType> Increases block drops.static final DefaultedRegistryReference<EnchantmentType> Creates frosted ice blocks when walking over water.static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> Causing shooting arrows to not consume regular arrows.static final DefaultedRegistryReference<EnchantmentType> Increases attack knockback.static final DefaultedRegistryReference<EnchantmentType> Causes mobs drop more loot.static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> Increases luck while fishing.static final DefaultedRegistryReference<EnchantmentType> Lunge is an enchantment applied to spears that causes jab attacks to propel the wielder forward horizontally at the cost of draining durability.static final DefaultedRegistryReference<EnchantmentType> Increases rate of fish biting your hook while fishing.static final DefaultedRegistryReference<EnchantmentType> Repair item durability with experience.static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> Increases shot arrow damage.static final DefaultedRegistryReference<EnchantmentType> Reduces projectile damage you take, for example from arrows, ghasts, blaze fire charges, and similar in vanilla.static final DefaultedRegistryReference<EnchantmentType> Reduces all damage, outside of a few sources that bypass armor, such as the void, the kill command, and hunger damage in vanilla.static final DefaultedRegistryReference<EnchantmentType> Increases knockback by shot arrows.static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> Extends underwater breathing time.static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> Increases melee damage.static final DefaultedRegistryReference<EnchantmentType> Allows collection of blocks that are normally unobtainable, such as diamond ore, cocoa, mycelium, and similar in vanilla.static final DefaultedRegistryReference<EnchantmentType> Increases damage to "undead" mobs.static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> static final DefaultedRegistryReference<EnchantmentType> Attackers are damaged when they deal damage to the wearer.static final DefaultedRegistryReference<EnchantmentType> Increases effective durability.static final DefaultedRegistryReference<EnchantmentType> Causes the item to disappear on death.static final DefaultedRegistryReference<EnchantmentType> -
Method Summary
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Field Details
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AQUA_AFFINITY
Increases regular underwater mining speed.In vanilla the maximum level is 1.
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BANE_OF_ARTHROPODS
Increases damages and causes slowness for a variable amount of time depending on the level to "arthropod" mobs. In vanilla this includes spiders, cave spiders, silverfish, and endermites.In vanilla the maximum level is 5.
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BINDING_CURSE
Prevents removal of the cursed items that reside in the armor slots.In vanilla the maximum level is 1.
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BLAST_PROTECTION
Reduces explosion damage.In vanilla the maximum level is 4.
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BREACH
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CHANNELING
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DENSITY
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DEPTH_STRIDER
Increases underwater movement speed.In vanilla the maximum level is 3.
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EFFICIENCY
Increases mining speed.In vanilla the maximum level is 5.
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FEATHER_FALLING
Reduces fall damage.In vanilla the maximum level is 4.
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FIRE_ASPECT
Sets the target on fire.In vanilla the maximum level is 2.
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FIRE_PROTECTION
Reduces fire damage.In vanilla the maximum level is 4.
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FLAME
Sets your shot arrows on fire.In vanilla the maximum level is 1.
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FORTUNE
Increases block drops.In vanilla the maximum level is 3.
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FROST_WALKER
Creates frosted ice blocks when walking over water.In vanilla the maximum level is 2.
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IMPALING
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INFINITY
Causing shooting arrows to not consume regular arrows.In vanilla the maximum level is 1.
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KNOCKBACK
Increases attack knockback.In vanilla the maximum level is 2.
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LOOTING
Causes mobs drop more loot.In vanilla the maximum level is 3.
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LOYALTY
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LUCK_OF_THE_SEA
Increases luck while fishing.In vanilla the maximum level is 3.
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LUNGE
Lunge is an enchantment applied to spears that causes jab attacks to propel the wielder forward horizontally at the cost of draining durability.In vanilla, the maximum level is 3.
See Lunge on the Minecraft Wiki. -
LURE
Increases rate of fish biting your hook while fishing.In vanilla the maximum level is 3.
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MENDING
Repair item durability with experience.In vanilla the maximum level is 1.
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MULTISHOT
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PIERCING
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POWER
Increases shot arrow damage.In vanilla the maximum level is 5.
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PROJECTILE_PROTECTION
Reduces projectile damage you take, for example from arrows, ghasts, blaze fire charges, and similar in vanilla.In vanilla the maximum level is 4.
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PROTECTION
Reduces all damage, outside of a few sources that bypass armor, such as the void, the kill command, and hunger damage in vanilla.In vanilla the maximum level is 4.
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PUNCH
Increases knockback by shot arrows.In vanilla the maximum level is 2.
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QUICK_CHARGE
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RESPIRATION
Extends underwater breathing time.In vanilla the maximum level is 3.
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RIPTIDE
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SHARPNESS
Increases melee damage.In vanilla the maximum level is 5.
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SILK_TOUCH
Allows collection of blocks that are normally unobtainable, such as diamond ore, cocoa, mycelium, and similar in vanilla.In vanilla the maximum level is 1.
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SMITE
Increases damage to "undead" mobs. In vanilla this includes skeletons, skeletons, zombies, withers, wither skeletons, zombie pigmen, skeleton horses and zombie horses.In vanilla the maximum level is 5.
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SOUL_SPEED
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SWEEPING_EDGE
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SWIFT_SNEAK
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THORNS
Attackers are damaged when they deal damage to the wearer.In vanilla the maximum level is 3.
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UNBREAKING
Increases effective durability.In vanilla the maximum level is 3.
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VANISHING_CURSE
Causes the item to disappear on death.In vanilla the maximum level is 1.
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WIND_BURST
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Method Details
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registry
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