S - the generic typeorg.refcodes.graphical.DraggableAccessor, org.refcodes.graphical.DraggableAccessor.DraggableBuilder<Taito<S>>, org.refcodes.graphical.DraggableAccessor.DraggableMutator, org.refcodes.graphical.DraggableAccessor.DraggableProperty, org.refcodes.observer.Observable<PlayerObserver<Taito<S>,S>>, Player<Taito<S>,S>, org.refcodes.graphical.Position, org.refcodes.graphical.Position.PositionBuilder<Taito<S>>, org.refcodes.graphical.Position.PositionMutator, org.refcodes.graphical.Position.PositionProperty, org.refcodes.graphical.PosXAccessor, org.refcodes.graphical.PosXAccessor.PosXBuilder<Taito<S>>, org.refcodes.graphical.PosXAccessor.PosXMutator, org.refcodes.graphical.PosXAccessor.PosXProperty, org.refcodes.graphical.PosYAccessor, org.refcodes.graphical.PosYAccessor.PosYBuilder<Taito<S>>, org.refcodes.graphical.PosYAccessor.PosYMutator, org.refcodes.graphical.PosYAccessor.PosYProperty, org.refcodes.mixin.StateAccessor<S>, org.refcodes.mixin.StateAccessor.StateBuilder<S,Taito<S>>, org.refcodes.mixin.StateAccessor.StateMutator<S>, org.refcodes.mixin.StateAccessor.StateProperty<S>, org.refcodes.graphical.VisibleAccessor, org.refcodes.graphical.VisibleAccessor.VisibleBuilder<Taito<S>>, org.refcodes.graphical.VisibleAccessor.VisibleMutator, org.refcodes.graphical.VisibleAccessor.VisiblePropertyTaitoImplpublic interface Taito<S> extends Player<Taito<S>,S>
GraphicalCheckerboardViewer handles Player instances
in terms of "sprites", the most basic directly usable Player type is
the Taito, named after the company being the first one representing
players in a game by sprites.org.refcodes.graphical.DraggableAccessor.DraggableBuilder<B extends org.refcodes.graphical.DraggableAccessor.DraggableBuilder<B>>, org.refcodes.graphical.DraggableAccessor.DraggableMutator, org.refcodes.graphical.DraggableAccessor.DraggablePropertyorg.refcodes.graphical.Position.PositionBuilder<B extends org.refcodes.graphical.Position.PositionBuilder<B>>, org.refcodes.graphical.Position.PositionMutator, org.refcodes.graphical.Position.PositionProperty, org.refcodes.graphical.Position.PositionPropertyBuilderorg.refcodes.graphical.PosXAccessor.PosXBuilder<B extends org.refcodes.graphical.PosXAccessor.PosXBuilder<B>>, org.refcodes.graphical.PosXAccessor.PosXMutator, org.refcodes.graphical.PosXAccessor.PosXPropertyorg.refcodes.graphical.PosYAccessor.PosYBuilder<B extends org.refcodes.graphical.PosYAccessor.PosYBuilder<B>>, org.refcodes.graphical.PosYAccessor.PosYMutator, org.refcodes.graphical.PosYAccessor.PosYPropertyorg.refcodes.mixin.StateAccessor.StateBuilder<S extends Object,B extends org.refcodes.mixin.StateAccessor.StateBuilder<S,B>>, org.refcodes.mixin.StateAccessor.StateMutator<S extends Object>, org.refcodes.mixin.StateAccessor.StateProperty<S extends Object>org.refcodes.graphical.VisibleAccessor.VisibleBuilder<B extends org.refcodes.graphical.VisibleAccessor.VisibleBuilder<B>>, org.refcodes.graphical.VisibleAccessor.VisibleMutator, org.refcodes.graphical.VisibleAccessor.VisiblePropertywithDraggable, withDraggable, withStationarydraggable, setDraggable, stationaryhasObserverSubscription, subscribeObserver, unsubscribeObserverblink, moveDown, moveLeft, moveRight, moveUpwithPosition, withPositionsetPosition, setPositionCopyright © 2018. All rights reserved.