S - the generic typepublic interface Taito<S> extends Player<Taito<S>,S>
GraphicalCheckerboardViewer handles Player instances
in terms of "sprites", the most basic directly usable Player type is
the Taito, named after the company being the first one representing
players in a game by sprites.org.refcodes.graphical.Position.PositionBuilder<B extends org.refcodes.graphical.Position.PositionBuilder<B>>, org.refcodes.graphical.Position.PositionMutator, org.refcodes.graphical.Position.PositionProperty, org.refcodes.graphical.Position.PositionPropertyBuilderorg.refcodes.graphical.PosXAccessor.PosXBuilder<B extends org.refcodes.graphical.PosXAccessor.PosXBuilder<B>>, org.refcodes.graphical.PosXAccessor.PosXMutator, org.refcodes.graphical.PosXAccessor.PosXPropertyorg.refcodes.graphical.PosYAccessor.PosYBuilder<B extends org.refcodes.graphical.PosYAccessor.PosYBuilder<B>>, org.refcodes.graphical.PosYAccessor.PosYMutator, org.refcodes.graphical.PosYAccessor.PosYPropertyorg.refcodes.mixin.StateAccessor.StateBuilder<S,B extends org.refcodes.mixin.StateAccessor.StateBuilder<S,B>>, org.refcodes.mixin.StateAccessor.StateMutator<S>, org.refcodes.mixin.StateAccessor.StateProperty<S>org.refcodes.graphical.VisibleAccessor.VisibleBuilder<B extends org.refcodes.graphical.VisibleAccessor.VisibleBuilder<B>>, org.refcodes.graphical.VisibleAccessor.VisibleMutator, org.refcodes.graphical.VisibleAccessor.VisiblePropertyorg.refcodes.graphical.DraggableAccessor.DraggableBuilder<B extends org.refcodes.graphical.DraggableAccessor.DraggableBuilder<B>>, org.refcodes.graphical.DraggableAccessor.DraggableMutator, org.refcodes.graphical.DraggableAccessor.DraggablePropertyblink, moveDown, moveLeft, moveRight, moveUpwithPosition, withPositionsetPosition, setPositionhasObserverSubscription, subscribeObserver, unsubscribeObserverhide, setVisible, showwithHide, withShow, withVisibleCopyright © 2018. All rights reserved.