P - the generic typepublic interface PositionChangedEvent<P extends Player<P,?>> extends PlayerEvent<P>, org.refcodes.graphical.Position, org.refcodes.graphical.Vector
org.refcodes.mixin.SourceAccessor.SourceMutator<SRC>, org.refcodes.mixin.SourceAccessor.SourceProperty<SRC>org.refcodes.mixin.ActionAccessor.ActionBuilder<A,B extends org.refcodes.mixin.ActionAccessor.ActionBuilder<A,B>>, org.refcodes.mixin.ActionAccessor.ActionMutator<A>, org.refcodes.mixin.ActionAccessor.ActionProperty<A>org.refcodes.graphical.Position.PositionBuilder<B extends org.refcodes.graphical.Position.PositionBuilder<B>>, org.refcodes.graphical.Position.PositionMutator, org.refcodes.graphical.Position.PositionProperty, org.refcodes.graphical.Position.PositionPropertyBuilderorg.refcodes.graphical.PosXAccessor.PosXBuilder<B extends org.refcodes.graphical.PosXAccessor.PosXBuilder<B>>, org.refcodes.graphical.PosXAccessor.PosXMutator, org.refcodes.graphical.PosXAccessor.PosXPropertyorg.refcodes.graphical.PosYAccessor.PosYBuilder<B extends org.refcodes.graphical.PosYAccessor.PosYBuilder<B>>, org.refcodes.graphical.PosYAccessor.PosYMutator, org.refcodes.graphical.PosYAccessor.PosYPropertyorg.refcodes.graphical.Vector.VectorBuilder<B extends org.refcodes.graphical.Vector.VectorBuilder<B>>, org.refcodes.graphical.Vector.VectorMutator, org.refcodes.graphical.Vector.VectorProperty, org.refcodes.graphical.Vector.VectorPropertyBuilderorg.refcodes.graphical.VectorXAccessor.VectorXBuilder<B extends org.refcodes.graphical.VectorXAccessor.VectorXBuilder<B>>, org.refcodes.graphical.VectorXAccessor.VectorXMutator, org.refcodes.graphical.VectorXAccessor.VectorXPropertyorg.refcodes.graphical.VectorYAccessor.VectorYBuilder<B extends org.refcodes.graphical.VectorYAccessor.VectorYBuilder<B>>, org.refcodes.graphical.VectorYAccessor.VectorYMutator, org.refcodes.graphical.VectorYAccessor.VectorYProperty| Modifier and Type | Field and Description |
|---|---|
static PlayerAction |
ACTION |
| Modifier and Type | Method and Description |
|---|---|
org.refcodes.graphical.Position |
getPrecedingPosition()
Gets the preceding position.
|
static final PlayerAction ACTION
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