ScriptInvocation instanceScriptInvocationListener should be notified on
the game threadScriptBindingsGameScriptingEngine.MOST_RECENT_INSTANCEGameFuture instanceGameScript for language runtimes where script
execution is isolated regardless of the thread it is executing onGameFuture that completes immediatelyGameScriptingEngine.MOST_RECENT_INSTANCEGameFuture is completeGameFuture was skippedGameFuture is ready for cleanupGameScriptingEngine
implementationGameScriptingEngineGameFuture is skippedGameScript for language runtimes where
a script must be compiled on a per thread basisScriptInvocation back to the poolScriptExecutor pools.ScriptExecutor in
unavailableScriptInvocation instances to reduce
object allocationGameFutures should cancel a previously scheduled
GameFuture with the same ID.GameFuturesGameFutureGameFuturesGameFuture to complete