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DesktopComponentScanner - Class in org.mini2Dx.libgdx.desktop
 
DesktopComponentScanner() - Constructor for class org.mini2Dx.libgdx.desktop.DesktopComponentScanner
 
DesktopGameWrapper - Class in org.mini2Dx.libgdx.desktop
Desktop implementation of GameWrapper
DesktopGameWrapper(GameContainer, String) - Constructor for class org.mini2Dx.libgdx.desktop.DesktopGameWrapper
 
DesktopPlayerData - Class in org.mini2Dx.libgdx.desktop
 
DesktopPlayerData(String) - Constructor for class org.mini2Dx.libgdx.desktop.DesktopPlayerData
 

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ensureDataDirectoryExists() - Method in class org.mini2Dx.libgdx.desktop.DesktopPlayerData
 

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getSaveDirectoryForGame(String) - Method in class org.mini2Dx.libgdx.desktop.DesktopPlayerData
 

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initialise(String) - Method in class org.mini2Dx.libgdx.desktop.DesktopGameWrapper
 
initialisePlatformUtils() - Method in class org.mini2Dx.libgdx.desktop.DesktopGameWrapper
 
isDataStorageConnected() - Method in class org.mini2Dx.libgdx.desktop.DesktopPlayerData
 
isDataStorageFull() - Method in class org.mini2Dx.libgdx.desktop.DesktopPlayerData
 

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org.mini2Dx.libgdx.desktop - package org.mini2Dx.libgdx.desktop
 

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resolve(String[]) - Method in class org.mini2Dx.libgdx.desktop.DesktopPlayerData
 
resolveTmp(String[]) - Method in class org.mini2Dx.libgdx.desktop.DesktopPlayerData
 

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scan(String[]) - Method in class org.mini2Dx.libgdx.desktop.DesktopComponentScanner
Scans multiple packages recursively for Singleton and Prototype annotated classes

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wipe() - Method in class org.mini2Dx.libgdx.desktop.DesktopPlayerData
 
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