public class QuadElements<T extends CollisionObject>
extends org.mini2Dx.gdx.utils.Array<T>
| Modifier and Type | Field and Description |
|---|---|
org.mini2Dx.gdx.utils.IntIntMap |
objectIndices |
| Constructor and Description |
|---|
QuadElements() |
| Modifier and Type | Method and Description |
|---|---|
void |
add(T value) |
void |
add(T value1,
T value2) |
void |
add(T value1,
T value2,
T value3) |
void |
add(T value1,
T value2,
T value3,
T value4) |
void |
addAll(org.mini2Dx.gdx.utils.Array<? extends T> array) |
void |
addAll(org.mini2Dx.gdx.utils.Array<? extends T> array,
int start,
int count) |
void |
addAll(T... array) |
void |
addAll(T[] array,
int start,
int count) |
void |
clear() |
void |
insert(int index,
T value) |
void |
insertRange(int index,
int count) |
boolean |
removeAll(org.mini2Dx.gdx.utils.Array<? extends T> array,
boolean identity) |
T |
removeIndex(int index) |
boolean |
removeValue(T value,
boolean identity) |
contains, containsAll, containsAny, ensureCapacity, equals, equalsIdentity, first, get, hashCode, indexOf, isEmpty, iterator, lastIndexOf, notEmpty, of, of, peek, pop, random, removeRange, resize, reverse, select, selectRanked, selectRankedIndex, set, setSize, shrink, shuffle, sort, sort, swap, toArray, toArray, toString, toString, truncate, withpublic void add(T value)
add in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void add(T value1, T value2)
add in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void add(T value1, T value2, T value3)
add in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void add(T value1, T value2, T value3, T value4)
add in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void addAll(T... array)
addAll in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void addAll(org.mini2Dx.gdx.utils.Array<? extends T> array)
addAll in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void addAll(T[] array, int start, int count)
addAll in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void addAll(org.mini2Dx.gdx.utils.Array<? extends T> array, int start, int count)
addAll in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void insert(int index,
T value)
insert in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void insertRange(int index,
int count)
insertRange in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public boolean removeAll(org.mini2Dx.gdx.utils.Array<? extends T> array, boolean identity)
removeAll in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public T removeIndex(int index)
removeIndex in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public boolean removeValue(T value, boolean identity)
removeValue in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>public void clear()
clear in class org.mini2Dx.gdx.utils.Array<T extends CollisionObject>