All Methods Instance Methods Concrete Methods
| Modifier and Type |
Method and Description |
CollisionBox |
collisionBox() |
CollisionBox |
collisionBox(int id) |
CollisionBox |
collisionBox(int id,
float x,
float y,
float width,
float height) |
CollisionCircle |
collisionCircle() |
CollisionCircle |
collisionCircle(int id) |
CollisionCircle |
collisionCircle(int id,
float x,
float y,
float radius) |
CollisionPoint |
collisionPoint() |
CollisionPoint |
collisionPoint(int id) |
CollisionPoint |
collisionPoint(int id,
float x,
float y) |
CollisionPolygon |
collisionPolygon(float[] vertices) |
CollisionPolygon |
collisionPolygon(int id,
float[] vertices) |
CollisionPolygon |
collisionPolygon(int id,
org.mini2Dx.gdx.math.Vector2[] vectors) |
CollisionPolygon |
collisionPolygon(org.mini2Dx.gdx.math.Vector2[] vectors) |
int |
getTotalCollisionBoxesAvailable() |
int |
getTotalCollisionCirclesAvailable() |
int |
getTotalCollisionPointsAvailable() |
int |
getTotalCollisionPolygonsAvailable() |
int |
getTotalStaticCollisionBoxesAvailable() |
int |
getTotalStaticCollisionCirclesAvailable() |
int |
getTotalStaticCollisionPointsAvailable() |
int |
getTotalStaticCollisionPolygonsAvailable() |
void |
init()
Initialises the pool
|
void |
release(CollisionBox collisionBox) |
void |
release(CollisionCircle collisionCircle) |
void |
release(CollisionPoint collisionPoint) |
void |
release(CollisionPolygon collisionPolygon) |
void |
release(StaticCollisionBox collisionBox) |
void |
release(StaticCollisionCircle collisionCircle) |
void |
release(StaticCollisionPoint collisionPoint) |
void |
release(StaticCollisionPolygon collisionPolygon) |
StaticCollisionBox |
staticCollisionBox() |
StaticCollisionBox |
staticCollisionBox(int id) |
StaticCollisionBox |
staticCollisionBox(int id,
float x,
float y,
float width,
float height) |
StaticCollisionCircle |
staticCollisionCircle() |
StaticCollisionCircle |
staticCollisionCircle(int id) |
StaticCollisionCircle |
staticCollisionCircle(int id,
float centerX,
float centerY,
float radius) |
StaticCollisionPoint |
staticCollisionPoint() |
StaticCollisionPoint |
staticCollisionPoint(int id) |
StaticCollisionPoint |
staticCollisionPoint(int id,
float x,
float y) |
StaticCollisionPolygon |
staticCollisionPolygon(float[] vertices) |
StaticCollisionPolygon |
staticCollisionPolygon(int id,
float[] vertices) |
StaticCollisionPolygon |
staticCollisionPolygon(int id,
org.mini2Dx.gdx.math.Vector2[] vectors) |
StaticCollisionPolygon |
staticCollisionPolygon(org.mini2Dx.gdx.math.Vector2[] vectors) |
void |
warmupCollisionBoxes(int poolSize)
Warms up CollisionBox pool to specified size
|
void |
warmupCollisionCircles(int poolSize)
Warms up CollisionCircle pool to specified size
|
void |
warmupCollisionPoints(int poolSize)
Warms up CollisionPoint pool to specified size
|
void |
warmupStaticCollisionBoxes(int poolSize)
Warms up StaticCollisionBox pool to specified size
|
void |
warmupStaticCollisionCircles(int poolSize)
Warms up StaticCollisionCircle pool to specified size
|
void |
warmupStaticCollisionPoints(int poolSize)
Warms up StaticCollisionPoint pool to specified size
|