- initialise(String) - Method in class org.mini2Dx.ios.IOSGameWrapper
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- IOSComponentScanner - Class in org.mini2Dx.ios.di
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iOS implementation of ComponentScanner
- IOSComponentScanner() - Constructor for class org.mini2Dx.ios.di.IOSComponentScanner
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Constructor
- IOSDependencyInjection - Class in org.mini2Dx.ios.di
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iOS implementation of DependencyInjection
- IOSDependencyInjection() - Constructor for class org.mini2Dx.ios.di.IOSDependencyInjection
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- IOSGameWrapper - Class in org.mini2Dx.ios
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iOS implementation of GameWrapper
- IOSGameWrapper(GameContainer, String) - Constructor for class org.mini2Dx.ios.IOSGameWrapper
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- IOSMini2DxAudio - Class in com.badlogic.gdx.backends.iosrobovm
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- IOSMini2DxAudio(IOSApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxAudio
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- IOSMini2DxConfig - Class in org.mini2Dx.ios
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Extends IOSApplicationConfiguration to include mini2Dx options and defaults
- IOSMini2DxConfig(String) - Constructor for class org.mini2Dx.ios.IOSMini2DxConfig
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- IOSMini2DxGame - Class in com.badlogic.gdx.backends.iosrobovm
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Launches iOS-based mini2Dx games.
- IOSMini2DxGame(GameContainer, IOSMini2DxConfig) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
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- IOSMini2DxGame.Delegate - Class in com.badlogic.gdx.backends.iosrobovm
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- IOSMini2DxGraphics - Class in com.badlogic.gdx.backends.iosrobovm
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Based on LibGDX's IOSGraphics class, adds mini2Dx's timestep logic
- IOSMini2DxGraphics(float, IOSMini2DxGame, IOSMini2DxConfig, IOSMini2DxInput, boolean) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
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- IOSMini2DxInput - Class in com.badlogic.gdx.backends.iosrobovm
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Based on LibGDX's IOSInput class
- IOSMini2DxInput(IOSMini2DxGame) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- IOSMini2DxNet - Class in com.badlogic.gdx.backends.iosrobovm
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Based on LibGDX's IOSNet class
- IOSMini2DxNet(IOSMini2DxGame) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
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- IOSMini2DxSound - Class in com.badlogic.gdx.backends.iosrobovm
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- IOSMini2DxSound(IOSMini2DxAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxSound
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- IOSPlayerData - Class in org.mini2Dx.ios.playerdata
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iOS implementation of PlayerData
- IOSPlayerData() - Constructor for class org.mini2Dx.ios.playerdata.IOSPlayerData
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- IOSXmlSerializer - Class in org.mini2Dx.ios.serialization
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iOS implementation of XmlSerializer
- IOSXmlSerializer() - Constructor for class org.mini2Dx.ios.serialization.IOSXmlSerializer
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- isButtonPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- isCatchBackKey() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- isCatchMenuKey() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- isContinuousRendering() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
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- isCursorCatched() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- isFullscreen() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
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- isGameWindowReady() - Method in class org.mini2Dx.ios.IOSGameWrapper
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- isGL30Available() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
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- isKeyJustPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- isKeyPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- isTouched() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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- isTouched(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
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