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A

addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
addSoundCompletionListener(SoundCompletionListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxAudio
 
addViewControllerListener(IOSViewControllerListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
Add a listener to handle events from the libgdx root view controller

C

cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
 
cancelVibrate() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
com.badlogic.gdx.backends.iosrobovm - package com.badlogic.gdx.backends.iosrobovm
 
createApplication() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
 
createDirectory(String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 

D

debug(String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
Delegate() - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
 
delete(String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
didBecomeActive(UIApplication) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
 
didFinishLaunching(UIApplication, UIApplicationLaunchOptions) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
 
dispose() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxAudio
 
draw(GLKView, CGRect) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 

E

error(String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
exit() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 

F

fromXml(String, Class<T>) - Method in class org.mini2Dx.ios.serialization.IOSXmlSerializer
 
fromXml(Reader, Class<T>) - Method in class org.mini2Dx.ios.serialization.IOSXmlSerializer
 

G

gameIdentifier - Variable in class org.mini2Dx.ios.IOSMini2DxConfig
 
getAccelerometerX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getAccelerometerY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getAccelerometerZ() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getApplicationLogger() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getAudio() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getAzimuth() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getBackBufferHeight() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getBackBufferWidth() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getBounds() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
GL View spans whole screen, that is, even under the status bar.
getBufferFormat() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getCachedBounds() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getClipboard() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getCurrentEventTime() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getDeltaTime() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getDeltaX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getDeltaX(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getDeltaY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getDeltaY(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getDensity() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getDisplayMode() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getDisplayMode(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getDisplayModes() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getDisplayModes(Graphics.Monitor) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getFiles() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getFrameId() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getFramesPerSecond() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getGL20() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getGL30() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getGLVersion() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getGraphics() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getGyroscopeX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getGyroscopeY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getGyroscopeZ() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getHeight() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getInput() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getInputProcessor() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getKeyboardTextField() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getLogLevel() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getMonitor() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getMonitors() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getNativeOrientation() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getNet() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getPitch() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getPpcX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getPpcY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getPpiX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getPpiY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getPrimaryMonitor() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getPrototypeClasses() - Method in class org.mini2Dx.ios.di.IOSComponentScanner
 
getRawDeltaTime() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getRoll() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getRotation() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getRotationMatrix(float[]) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getSingletonClasses() - Method in class org.mini2Dx.ios.di.IOSComponentScanner
 
getTextInput(Input.TextInputListener, String, String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getType() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getType() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getUIViewController() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
Return the UI view controller of IOSApplication
getUIWindow() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
Return the UI Window of IOSApplication
getVersion() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
getWidth() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
getX() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getX(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getY() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
getY(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 

H

hasDirectory(String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
hasFile(String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 

I

initialise(String) - Method in class org.mini2Dx.ios.IOSGameWrapper
 
IOSComponentScanner - Class in org.mini2Dx.ios.di
iOS implementation of ComponentScanner
IOSComponentScanner() - Constructor for class org.mini2Dx.ios.di.IOSComponentScanner
Constructor
IOSDependencyInjection - Class in org.mini2Dx.ios.di
iOS implementation of DependencyInjection
IOSDependencyInjection() - Constructor for class org.mini2Dx.ios.di.IOSDependencyInjection
 
IOSGameWrapper - Class in org.mini2Dx.ios
iOS implementation of GameWrapper
IOSGameWrapper(GameContainer, String) - Constructor for class org.mini2Dx.ios.IOSGameWrapper
 
IOSMini2DxAudio - Class in com.badlogic.gdx.backends.iosrobovm
 
IOSMini2DxAudio(IOSApplicationConfiguration) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxAudio
 
IOSMini2DxConfig - Class in org.mini2Dx.ios
Extends IOSApplicationConfiguration to include mini2Dx options and defaults
IOSMini2DxConfig(String) - Constructor for class org.mini2Dx.ios.IOSMini2DxConfig
 
IOSMini2DxGame - Class in com.badlogic.gdx.backends.iosrobovm
Launches iOS-based mini2Dx games.
IOSMini2DxGame(GameContainer, IOSMini2DxConfig) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
IOSMini2DxGame.Delegate - Class in com.badlogic.gdx.backends.iosrobovm
 
IOSMini2DxGraphics - Class in com.badlogic.gdx.backends.iosrobovm
Based on LibGDX's IOSGraphics class, adds mini2Dx's timestep logic
IOSMini2DxGraphics(float, IOSMini2DxGame, IOSMini2DxConfig, IOSMini2DxInput, boolean) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
IOSMini2DxInput - Class in com.badlogic.gdx.backends.iosrobovm
Based on LibGDX's IOSInput class
IOSMini2DxInput(IOSMini2DxGame) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
IOSMini2DxNet - Class in com.badlogic.gdx.backends.iosrobovm
Based on LibGDX's IOSNet class
IOSMini2DxNet(IOSMini2DxGame) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
 
IOSMini2DxSound - Class in com.badlogic.gdx.backends.iosrobovm
 
IOSMini2DxSound(IOSMini2DxAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxSound
 
IOSPlayerData - Class in org.mini2Dx.ios.playerdata
iOS implementation of PlayerData
IOSPlayerData() - Constructor for class org.mini2Dx.ios.playerdata.IOSPlayerData
 
IOSXmlSerializer - Class in org.mini2Dx.ios.serialization
iOS implementation of XmlSerializer
IOSXmlSerializer() - Constructor for class org.mini2Dx.ios.serialization.IOSXmlSerializer
 
isButtonPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
isCatchBackKey() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
isCatchMenuKey() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
isContinuousRendering() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
isCursorCatched() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
isFullscreen() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
isGameWindowReady() - Method in class org.mini2Dx.ios.IOSGameWrapper
 
isGL30Available() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
isKeyJustPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
isKeyPressed(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
isTouched() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
isTouched(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 

J

justTouched() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 

L

log(String, String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 

N

newClientSocket(Net.Protocol, String, int, SocketHints) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
 
newCursor(Pixmap, int, int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
newServerSocket(Net.Protocol, String, int, ServerSocketHints) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
 
newServerSocket(Net.Protocol, int, ServerSocketHints) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
 

O

onTouch(long) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
openURI(String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
 
org.mini2Dx.ios - package org.mini2Dx.ios
 
org.mini2Dx.ios.di - package org.mini2Dx.ios.di
 
org.mini2Dx.ios.playerdata - package org.mini2Dx.ios.playerdata
 
org.mini2Dx.ios.serialization - package org.mini2Dx.ios.serialization
 

P

pause() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
play(float, float, float, boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxSound
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
processRunnables() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 

R

readJson(Class<T>, String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
readString(String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
readXml(Class<T>, String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
removeSoundCompletionListener(SoundCompletionListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxAudio
 
requestRendering() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
resume() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 

S

scan(String[]) - Method in class org.mini2Dx.ios.di.IOSComponentScanner
Scans multiple packages recursively for Singleton and Prototype annotated classes
screenEdgesDeferringSystemGestures - Variable in class org.mini2Dx.ios.IOSMini2DxConfig
Edges where app gestures must be fired over system gestures.
sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxNet
 
setApplicationLogger(ApplicationLogger) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
setCatchBackKey(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
setContinuousRendering(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setCursor(Cursor) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setCursorCatched(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
setCursorPosition(int, int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
setFullscreenMode(Graphics.DisplayMode) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setGL20(GL20) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setGL30(GL30) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
setKeyboardCloseOnReturnKey(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
Set the keyboard to close when the UITextField return key is pressed
setLogLevel(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame
 
setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
setResizable(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setSystemCursor(Cursor.SystemCursor) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setTitle(String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setUndecorated(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setVSync(boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
setWindowedMode(int, int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
supportsDisplayModeChange() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
supportsExtension(String) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 

T

targetFPS - Variable in class org.mini2Dx.ios.IOSMini2DxConfig
The target framerate
targetTimestep - Variable in class org.mini2Dx.ios.IOSMini2DxConfig
The target timestep
toXml(T) - Method in class org.mini2Dx.ios.serialization.IOSXmlSerializer
 
toXml(T, Writer) - Method in class org.mini2Dx.ios.serialization.IOSXmlSerializer
 

U

update() - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxAudio
 
update(GLKViewController) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 

V

vibrate(int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 
vibrate(long[], int) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxInput
 

W

willEnterForeground(UIApplication) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
 
willPause(GLKViewController, boolean) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGraphics
 
willResignActive(UIApplication) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
 
willTerminate(UIApplication) - Method in class com.badlogic.gdx.backends.iosrobovm.IOSMini2DxGame.Delegate
 
wipe() - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
writeJson(T, String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
writeString(String, String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
writeXml(T, String...) - Method in class org.mini2Dx.ios.playerdata.IOSPlayerData
 
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