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A

addLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
addSoundCompletionListener(SoundCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
appendRecentSoundId(long) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
applicationLogger - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
audio - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 

B

bufferOverhead - Variable in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 

C

com.badlogic.gdx.backends.lwjgl - package com.badlogic.gdx.backends.lwjgl
 
com.badlogic.gdx.backends.lwjgl.audio - package com.badlogic.gdx.backends.lwjgl.audio
 
config - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
createDirectory(String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 

D

debug(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
debug(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
delete(String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
DesktopComponentScanner - Class in org.mini2Dx.desktop.di
Desktop implementation of ComponentScanner
DesktopComponentScanner() - Constructor for class org.mini2Dx.desktop.di.DesktopComponentScanner
Constructor
DesktopDependencyInjection - Class in org.mini2Dx.desktop.di
Provides dependency inject for Windows/Mac/Linux mini2Dx games
DesktopDependencyInjection() - Constructor for class org.mini2Dx.desktop.di.DesktopDependencyInjection
 
DesktopGameWrapper - Class in org.mini2Dx.desktop
Desktop implementation of GameWrapper
DesktopGameWrapper(GameContainer, String) - Constructor for class org.mini2Dx.desktop.DesktopGameWrapper
 
DesktopMini2DxConfig - Class in org.mini2Dx.desktop
Extends LwjglApplicationConfiguration to include mini2Dx options and defaults
DesktopMini2DxConfig(String) - Constructor for class org.mini2Dx.desktop.DesktopMini2DxConfig
 
DesktopMini2DxGame - Class in com.badlogic.gdx.backends.lwjgl
Launches desktop-based mini2Dx games.
DesktopMini2DxGame(GameContainer, DesktopMini2DxConfig) - Constructor for class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
DesktopMini2DxGame(GameContainer, DesktopMini2DxConfig, Canvas) - Constructor for class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
DesktopMini2DxGame(GameContainer, DesktopMini2DxConfig, LwjglGraphics) - Constructor for class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
DesktopPlayerData - Class in org.mini2Dx.desktop.playerdata
Desktop implementation of PlayerData
DesktopPlayerData(String) - Constructor for class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
DesktopXmlSerializer - Class in org.mini2Dx.desktop.serialization
Desktop implementation of XmlSerializer
DesktopXmlSerializer() - Constructor for class org.mini2Dx.desktop.serialization.DesktopXmlSerializer
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
dispose() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
duration() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
Returns the length of the sound in seconds.

E

error(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
error(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
executedRunnables - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
executeRunnables() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
exit() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 

F

file - Variable in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
files - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
forget(Mini2DxOpenALSound) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
Removes the disposed sound from the least recently played list
fromXml(String, Class<T>) - Method in class org.mini2Dx.desktop.serialization.DesktopXmlSerializer
 
fromXml(Reader, Class<T>) - Method in class org.mini2Dx.desktop.serialization.DesktopXmlSerializer
 

G

gameIdentifier - Variable in class org.mini2Dx.desktop.DesktopMini2DxConfig
 
getApplicationListener() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getApplicationLogger() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getAudio() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getChannels() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
getChannels() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
getClipboard() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getFiles() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getGraphics() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getInput() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getJavaHeap() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getLatency() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
getLogLevel() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getNativeHeap() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getNet() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getPosition() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
getPosition() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
getPreferences(String) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getPrototypeClasses() - Method in class org.mini2Dx.desktop.di.DesktopComponentScanner
 
getRate() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
getRate() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
getSaveDirectory() - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
getSingletonClasses() - Method in class org.mini2Dx.desktop.di.DesktopComponentScanner
 
getSoundId(int) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
getSourceId() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
getType() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getVersion() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
getVolume() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
graphics - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 

H

hasDirectory(String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
hasFile(String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 

I

initialise(String) - Method in class org.mini2Dx.desktop.DesktopGameWrapper
 
initialiseLibGDX() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
input - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
isGameWindowReady() - Method in class org.mini2Dx.desktop.DesktopGameWrapper
 
isLooping() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
isMono() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
isPlaying() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
isPlaying() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
isSoundPlaying(long) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 

L

lifecycleListeners - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
listener - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
log(String, String) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
log(String, String, Throwable) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
logLevel - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
loop() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOgg.Music
 
loop() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
By default, does just the same as reset().
loop() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
loop(float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
loop(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 

M

mainLoopThread - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
Mini2DxMp3 - Class in com.badlogic.gdx.backends.lwjgl.audio
Modified version of Mp3 to support sound completion events
Mini2DxMp3() - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxMp3
 
Mini2DxMp3.Music - Class in com.badlogic.gdx.backends.lwjgl.audio
 
Mini2DxMp3.Sound - Class in com.badlogic.gdx.backends.lwjgl.audio
 
Mini2DxOgg - Class in com.badlogic.gdx.backends.lwjgl.audio
Modified version of Ogg to support sound completion events
Mini2DxOgg() - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOgg
 
Mini2DxOgg.Music - Class in com.badlogic.gdx.backends.lwjgl.audio
 
Mini2DxOgg.Sound - Class in com.badlogic.gdx.backends.lwjgl.audio
 
Mini2DxOpenALAudio - Class in com.badlogic.gdx.backends.lwjgl.audio
Modified version of OpenALAudio to support sound completion events
Mini2DxOpenALAudio() - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
Mini2DxOpenALAudio(int, int, int) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
Mini2DxOpenALAudioDevice - Class in com.badlogic.gdx.backends.lwjgl.audio
Modified version of OpenALAudioDevice to support sound completion events
Mini2DxOpenALAudioDevice(Mini2DxOpenALAudio, int, boolean, int, int) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
Mini2DxOpenALMusic - Class in com.badlogic.gdx.backends.lwjgl.audio
Modified version of OpenALMusic to support sound completion events
Mini2DxOpenALMusic(Mini2DxOpenALAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
Mini2DxOpenALSound - Class in com.badlogic.gdx.backends.lwjgl.audio
Modified version of OpenALSound to support sound completion events
Mini2DxOpenALSound(Mini2DxOpenALAudio) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
Mini2DxWav - Class in com.badlogic.gdx.backends.lwjgl.audio
Modified version of Wav to support sound completion events
Mini2DxWav() - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxWav
 
Mini2DxWav.Music - Class in com.badlogic.gdx.backends.lwjgl.audio
 
Mini2DxWav.Sound - Class in com.badlogic.gdx.backends.lwjgl.audio
 
Music(Mini2DxOpenALAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxMp3.Music
 
Music(Mini2DxOpenALAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOgg.Music
 
Music(Mini2DxOpenALAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxWav.Music
 

N

net - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
newAudioDevice(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
newAudioRecorder(int, boolean) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
newMusic(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
newSound(FileHandle) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 

O

org.mini2Dx.desktop - package org.mini2Dx.desktop
 
org.mini2Dx.desktop.di - package org.mini2Dx.desktop.di
 
org.mini2Dx.desktop.playerdata - package org.mini2Dx.desktop.playerdata
 
org.mini2Dx.desktop.serialization - package org.mini2Dx.desktop.serialization
 

P

pause() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
pause() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
pause(long) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
pauseSound(long) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
play() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
play() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
play(float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
play(float, float, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
postRunnable(Runnable) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
preferencesdir - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 

R

read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxMp3.Music
 
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOgg.Music
 
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
Fills as much of the buffer as possible and returns the number of bytes filled.
read(byte[]) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxWav.Music
 
readJson(Class<T>, String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
readString(String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
readXml(Class<T>, String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
registerMusic(String, Class<? extends Mini2DxOpenALMusic>) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
registerSound(String, Class<? extends Mini2DxOpenALSound>) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
removeLifecycleListener(LifecycleListener) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
removeSoundCompletionListener(SoundCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
reset() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxMp3.Music
 
reset() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOgg.Music
 
reset() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
Resets the stream to the beginning.
reset() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxWav.Music
 
resume() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
resume(long) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
resumeSound(long) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
retain(Mini2DxOpenALSound, boolean) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
Retains a list of the most recently played sounds and stops the sound played least recently if necessary for a new sound to play
runnables - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
running - Variable in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 

S

scan(String[]) - Method in class org.mini2Dx.desktop.di.DesktopComponentScanner
Scans multiple packages recursively for Singleton and Prototype annotated classes
setApplicationLogger(ApplicationLogger) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
setLogLevel(int) - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
setLooping(boolean) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
setLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
setOnCompletionListener(Music.OnCompletionListener) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
setPan(float, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
setPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
setPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
setPosition(float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
setSoundGain(long, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
setSoundLooping(long, boolean) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
setSoundPan(long, float, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
setSoundPitch(long, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
setup(int, int) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
setVolume(float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
setVolume(long, float) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
Sound(Mini2DxOpenALAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxMp3.Sound
 
Sound(Mini2DxOpenALAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOgg.Sound
 
Sound(Mini2DxOpenALAudio, FileHandle) - Constructor for class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxWav.Sound
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
stop(long) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALSound
 
stop() - Method in class com.badlogic.gdx.backends.lwjgl.DesktopMini2DxGame
 
stopSound(long) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 

T

targetFPS - Variable in class org.mini2Dx.desktop.DesktopMini2DxConfig
The target framerate
targetTimestep - Variable in class org.mini2Dx.desktop.DesktopMini2DxConfig
The target timestep
toXml(T) - Method in class org.mini2Dx.desktop.serialization.DesktopXmlSerializer
 
toXml(T, Writer) - Method in class org.mini2Dx.desktop.serialization.DesktopXmlSerializer
 

U

update() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudio
 
update() - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALMusic
 

W

wipe() - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
writeJson(T, String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
writeSamples(short[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
writeSamples(float[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
writeSamples(byte[], int, int) - Method in class com.badlogic.gdx.backends.lwjgl.audio.Mini2DxOpenALAudioDevice
 
writeString(String, String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
writeXml(T, String...) - Method in class org.mini2Dx.desktop.playerdata.DesktopPlayerData
 
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