Class VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR>
org.lwjgl.vulkan.VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR> implements org.lwjgl.system.NativeResource
Structure describing whether subgroup rotation is enabled.
Description

If the VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderSubgroupRotate();
     VkBool32 shaderSubgroupRotateClustered();
 }