Class VkPhysicalDeviceShaderFloatControls2FeaturesKHR

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceShaderFloatControls2FeaturesKHR>
org.lwjgl.vulkan.VkPhysicalDeviceShaderFloatControls2FeaturesKHR
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceShaderFloatControls2FeaturesKHR extends org.lwjgl.system.Struct<VkPhysicalDeviceShaderFloatControls2FeaturesKHR> implements org.lwjgl.system.NativeResource
Structure describing shader float controls 2 features that can be supported by an implementation.
Description

If the VkPhysicalDeviceShaderFloatControls2FeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderFloatControls2FeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceShaderFloatControls2FeaturesKHR {
     VkStructureType sType();
     void * pNext();
     VkBool32 shaderFloatControls2();
 }