Class VkPhysicalDeviceComputeShaderDerivativesFeaturesNV

java.lang.Object
org.lwjgl.system.Pointer.Default
org.lwjgl.system.Struct<VkPhysicalDeviceComputeShaderDerivativesFeaturesNV>
org.lwjgl.vulkan.VkPhysicalDeviceComputeShaderDerivativesFeaturesNV
All Implemented Interfaces:
AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

public class VkPhysicalDeviceComputeShaderDerivativesFeaturesNV extends org.lwjgl.system.Struct<VkPhysicalDeviceComputeShaderDerivativesFeaturesNV> implements org.lwjgl.system.NativeResource
Structure describing compute shader derivative features that can be supported by an implementation.
Description

See Quad shader scope for more information.

If the VkPhysicalDeviceComputeShaderDerivativesFeaturesNVfeatures. structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to GetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceComputeShaderDerivativesFeaturesNVfeatures. can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)

Layout


 struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV {
     VkStructureType sType();
     void * pNext();
     VkBool32 computeDerivativeGroupQuads();
     VkBool32 computeDerivativeGroupLinear();
 }