Class KHRDynamicRenderingLocalRead

java.lang.Object
org.lwjgl.vulkan.KHRDynamicRenderingLocalRead

public class KHRDynamicRenderingLocalRead extends Object
This extension enables reads from attachments and resources written by previous fragment shaders within a dynamic render pass.
Name String
VK_KHR_dynamic_rendering_local_read
Extension Type
Device extension
Registered Extension Number
233
Revision
1
Extension and Version Dependencies
VK_KHR_dynamic_rendering or Version 1.3
Contact
Extension Proposal
VK_KHR_dynamic_rendering_local_read
Other Extension Metadata
Last Modified Date
2023-11-03
Contributors
  • Tobias Hector, AMD
  • Hans-Kristian Arntzen, Valve
  • Connor Abbott, Valve
  • Pan Gao, Huawei
  • Lionel Landwerlin, Intel
  • Shahbaz Youssefi, Google
  • Alyssa Rosenzweig, Valve
  • Jan-Harald Fredriksen, Arm
  • Mike Blumenkrantz, Valve
  • Graeme Leese, Broadcom
  • Piers Daniell, Nvidia
  • Stuart Smith, AMD
  • Daniel Story, Nintendo
  • James Fitzpatrick, Imagination
  • Piotr Byszewski, Mobica
  • Spencer Fricke, LunarG
  • Tom Olson, Arm
  • Michal Pietrasiuk, Intel
  • Matthew Netsch, Qualcomm
  • Marty Johnson, Khronos
  • Wyvern Wang, Huawei
  • Jeff Bolz, Nvidia
  • Samuel (Sheng-Wen) Huang, MediaTek