Class KHRDynamicRendering

java.lang.Object
org.lwjgl.vulkan.KHRDynamicRendering

public class KHRDynamicRendering extends Object
This extension allows applications to create single-pass render pass instances without needing to create render pass objects or framebuffers. Dynamic render passes can also span across multiple primary command buffers, rather than relying on secondary command buffers.

This extension also incorporates ATTACHMENT_STORE_OP_NONE_KHR from VK_QCOM_render_pass_store_ops, enabling applications to avoid unnecessary synchronization when an attachment is not written during a render pass.

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Name String
VK_KHR_dynamic_rendering
Extension Type
Device extension
Registered Extension Number
45
Revision
1
Extension and Version Dependencies
VK_KHR_get_physical_device_properties2 or Version 1.1 and VK_KHR_depth_stencil_resolve or Version 1.2
API Interactions
  • Interacts with VK_AMD_mixed_attachment_samples
  • Interacts with VK_EXT_fragment_density_map
  • Interacts with VK_KHR_fragment_shading_rate
  • Interacts with VK_NVX_multiview_per_view_attributes
  • Interacts with VK_NV_framebuffer_mixed_samples
Deprecation State
Contact
Extension Proposal
VK_KHR_dynamic_rendering
Other Extension Metadata
Last Modified Date
2021-10-06
Contributors
  • Tobias Hector, AMD
  • Arseny Kapoulkine, Roblox
  • François Duranleau, Gameloft
  • Stuart Smith, AMD
  • Hai Nguyen, Google
  • Jean-François Roy, Google
  • Jeff Leger, Qualcomm
  • Jan-Harald Fredriksen, Arm
  • Piers Daniell, Nvidia
  • James Fitzpatrick, Imagination
  • Piotr Byszewski, Mobica
  • Jesse Hall, Google
  • Mike Blumenkrantz, Valve