Class ARBVertexType2_10_10_10_REV

java.lang.Object
org.lwjgl.opengl.ARBVertexType2_10_10_10_REV

public class ARBVertexType2_10_10_10_REV extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glColorP3ui(int type, int color)
    void glColorP3ui(GLenum type, GLuint color)
    static void
    glColorP3uiv(int type, int[] color)
    void glColorP3uiv(GLenum type, GLuint const * color)
    static void
    glColorP3uiv(int type, IntBuffer color)
    void glColorP3uiv(GLenum type, GLuint const * color)
    static void
    glColorP4ui(int type, int color)
    void glColorP4ui(GLenum type, GLuint color)
    static void
    glColorP4uiv(int type, int[] color)
    void glColorP4uiv(GLenum type, GLuint const * color)
    static void
    glColorP4uiv(int type, IntBuffer color)
    void glColorP4uiv(GLenum type, GLuint const * color)
    static void
    glMultiTexCoordP1ui(int texture, int type, int coords)
    void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
    static void
    glMultiTexCoordP1uiv(int texture, int type, int[] coords)
    void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
    void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    glMultiTexCoordP2ui(int texture, int type, int coords)
    void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
    static void
    glMultiTexCoordP2uiv(int texture, int type, int[] coords)
    void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
    void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    glMultiTexCoordP3ui(int texture, int type, int coords)
    void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
    static void
    glMultiTexCoordP3uiv(int texture, int type, int[] coords)
    void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
    void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    glMultiTexCoordP4ui(int texture, int type, int coords)
    void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
    static void
    glMultiTexCoordP4uiv(int texture, int type, int[] coords)
    void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
    void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    glNormalP3ui(int type, int coords)
    void glNormalP3ui(GLenum type, GLuint coords)
    static void
    glNormalP3uiv(int type, int[] coords)
    void glNormalP3uiv(GLenum type, GLuint const * coords)
    static void
    glNormalP3uiv(int type, IntBuffer coords)
    void glNormalP3uiv(GLenum type, GLuint const * coords)
    static void
    glSecondaryColorP3ui(int type, int color)
    void glSecondaryColorP3ui(GLenum type, GLuint color)
    static void
    glSecondaryColorP3uiv(int type, int[] color)
    void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    static void
    glSecondaryColorP3uiv(int type, IntBuffer color)
    void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    static void
    glTexCoordP1ui(int type, int coords)
    void glTexCoordP1ui(GLenum type, GLuint coords)
    static void
    glTexCoordP1uiv(int type, int[] coords)
    void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    static void
    glTexCoordP1uiv(int type, IntBuffer coords)
    void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    static void
    glTexCoordP2ui(int type, int coords)
    void glTexCoordP2ui(GLenum type, GLuint coords)
    static void
    glTexCoordP2uiv(int type, int[] coords)
    void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    static void
    glTexCoordP2uiv(int type, IntBuffer coords)
    void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    static void
    glTexCoordP3ui(int type, int coords)
    void glTexCoordP3ui(GLenum type, GLuint coords)
    static void
    glTexCoordP3uiv(int type, int[] coords)
    void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    static void
    glTexCoordP3uiv(int type, IntBuffer coords)
    void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    static void
    glTexCoordP4ui(int type, int coords)
    void glTexCoordP4ui(GLenum type, GLuint coords)
    static void
    glTexCoordP4uiv(int type, int[] coords)
    void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    static void
    glTexCoordP4uiv(int type, IntBuffer coords)
    void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    static void
    glVertexAttribP1ui(int index, int type, boolean normalized, int value)
    void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    static void
    glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value)
    void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
    void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    glVertexAttribP2ui(int index, int type, boolean normalized, int value)
    void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    static void
    glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value)
    void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
    void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    glVertexAttribP3ui(int index, int type, boolean normalized, int value)
    void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    static void
    glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value)
    void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
    void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    glVertexAttribP4ui(int index, int type, boolean normalized, int value)
    void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    static void
    glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value)
    void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
    void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    glVertexP2ui(int type, int value)
    void glVertexP2ui(GLenum type, GLuint value)
    static void
    glVertexP2uiv(int type, int[] value)
    void glVertexP2uiv(GLenum type, GLuint const * value)
    static void
    glVertexP2uiv(int type, IntBuffer value)
    void glVertexP2uiv(GLenum type, GLuint const * value)
    static void
    glVertexP3ui(int type, int value)
    void glVertexP3ui(GLenum type, GLuint value)
    static void
    glVertexP3uiv(int type, int[] value)
    void glVertexP3uiv(GLenum type, GLuint const * value)
    static void
    glVertexP3uiv(int type, IntBuffer value)
    void glVertexP3uiv(GLenum type, GLuint const * value)
    static void
    glVertexP4ui(int type, int value)
    void glVertexP4ui(GLenum type, GLuint value)
    static void
    glVertexP4uiv(int type, int[] value)
    void glVertexP4uiv(GLenum type, GLuint const * value)
    static void
    glVertexP4uiv(int type, IntBuffer value)
    void glVertexP4uiv(GLenum type, GLuint const * value)
    static void
    nglColorP3uiv(int type, long color)
    void glColorP3uiv(GLenum type, GLuint const * color)
    static void
    nglColorP4uiv(int type, long color)
    void glColorP4uiv(GLenum type, GLuint const * color)
    static void
    nglMultiTexCoordP1uiv(int texture, int type, long coords)
    void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    nglMultiTexCoordP2uiv(int texture, int type, long coords)
    void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    nglMultiTexCoordP3uiv(int texture, int type, long coords)
    void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    nglMultiTexCoordP4uiv(int texture, int type, long coords)
    void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    static void
    nglNormalP3uiv(int type, long coords)
    void glNormalP3uiv(GLenum type, GLuint const * coords)
    static void
    nglSecondaryColorP3uiv(int type, long color)
    void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    static void
    nglTexCoordP1uiv(int type, long coords)
    void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    static void
    nglTexCoordP2uiv(int type, long coords)
    void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    static void
    nglTexCoordP3uiv(int type, long coords)
    void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    static void
    nglTexCoordP4uiv(int type, long coords)
    void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    static void
    nglVertexAttribP1uiv(int index, int type, boolean normalized, long value)
    void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    nglVertexAttribP2uiv(int index, int type, boolean normalized, long value)
    void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    nglVertexAttribP3uiv(int index, int type, boolean normalized, long value)
    void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    nglVertexAttribP4uiv(int index, int type, boolean normalized, long value)
    void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    static void
    nglVertexP2uiv(int type, long value)
    void glVertexP2uiv(GLenum type, GLuint const * value)
    static void
    nglVertexP3uiv(int type, long value)
    void glVertexP3uiv(GLenum type, GLuint const * value)
    static void
    nglVertexP4uiv(int type, long value)
    void glVertexP4uiv(GLenum type, GLuint const * value)

    Methods inherited from class Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Method Details

    • glVertexP2ui

      public static void glVertexP2ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value)
      void glVertexP2ui(GLenum type, GLuint value)
    • glVertexP3ui

      public static void glVertexP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value)
      void glVertexP3ui(GLenum type, GLuint value)
    • glVertexP4ui

      public static void glVertexP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value)
      void glVertexP4ui(GLenum type, GLuint value)
    • nglVertexP2uiv

      public static void nglVertexP2uiv(int type, long value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • glVertexP2uiv

      public static void glVertexP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • nglVertexP3uiv

      public static void nglVertexP3uiv(int type, long value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • glVertexP3uiv

      public static void glVertexP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • nglVertexP4uiv

      public static void nglVertexP4uiv(int type, long value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glVertexP4uiv

      public static void glVertexP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glTexCoordP1ui

      public static void glTexCoordP1ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glTexCoordP1ui(GLenum type, GLuint coords)
    • glTexCoordP2ui

      public static void glTexCoordP2ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glTexCoordP2ui(GLenum type, GLuint coords)
    • glTexCoordP3ui

      public static void glTexCoordP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glTexCoordP3ui(GLenum type, GLuint coords)
    • glTexCoordP4ui

      public static void glTexCoordP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glTexCoordP4ui(GLenum type, GLuint coords)
    • nglTexCoordP1uiv

      public static void nglTexCoordP1uiv(int type, long coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • glTexCoordP1uiv

      public static void glTexCoordP1uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP2uiv

      public static void nglTexCoordP2uiv(int type, long coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • glTexCoordP2uiv

      public static void glTexCoordP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP3uiv

      public static void nglTexCoordP3uiv(int type, long coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • glTexCoordP3uiv

      public static void glTexCoordP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • nglTexCoordP4uiv

      public static void nglTexCoordP4uiv(int type, long coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glTexCoordP4uiv

      public static void glTexCoordP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glMultiTexCoordP1ui

      public static void glMultiTexCoordP1ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP2ui

      public static void glMultiTexCoordP2ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP3ui

      public static void glMultiTexCoordP3ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
    • glMultiTexCoordP4ui

      public static void glMultiTexCoordP4ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
    • nglMultiTexCoordP1uiv

      public static void nglMultiTexCoordP1uiv(int texture, int type, long coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP1uiv

      public static void glMultiTexCoordP1uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP2uiv

      public static void nglMultiTexCoordP2uiv(int texture, int type, long coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP2uiv

      public static void glMultiTexCoordP2uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP3uiv

      public static void nglMultiTexCoordP3uiv(int texture, int type, long coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP3uiv

      public static void glMultiTexCoordP3uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • nglMultiTexCoordP4uiv

      public static void nglMultiTexCoordP4uiv(int texture, int type, long coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP4uiv

      public static void glMultiTexCoordP4uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glNormalP3ui

      public static void glNormalP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords)
      void glNormalP3ui(GLenum type, GLuint coords)
    • nglNormalP3uiv

      public static void nglNormalP3uiv(int type, long coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glNormalP3uiv

      public static void glNormalP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glColorP3ui

      public static void glColorP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color)
      void glColorP3ui(GLenum type, GLuint color)
    • glColorP4ui

      public static void glColorP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color)
      void glColorP4ui(GLenum type, GLuint color)
    • nglColorP3uiv

      public static void nglColorP3uiv(int type, long color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • glColorP3uiv

      public static void glColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • nglColorP4uiv

      public static void nglColorP4uiv(int type, long color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glColorP4uiv

      public static void glColorP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3ui

      public static void glSecondaryColorP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color)
      void glSecondaryColorP3ui(GLenum type, GLuint color)
    • nglSecondaryColorP3uiv

      public static void nglSecondaryColorP3uiv(int type, long color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3uiv

      public static void glSecondaryColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glVertexAttribP1ui

      public static void glVertexAttribP1ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value)
      void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP2ui

      public static void glVertexAttribP2ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value)
      void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP3ui

      public static void glVertexAttribP3ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value)
      void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • glVertexAttribP4ui

      public static void glVertexAttribP4ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value)
      void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    • nglVertexAttribP1uiv

      public static void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP1uiv

      public static void glVertexAttribP1uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP2uiv

      public static void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP2uiv

      public static void glVertexAttribP2uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP3uiv

      public static void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP3uiv

      public static void glVertexAttribP3uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • nglVertexAttribP4uiv

      public static void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP4uiv

      public static void glVertexAttribP4uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexP2uiv

      public static void glVertexP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value)
      void glVertexP2uiv(GLenum type, GLuint const * value)
    • glVertexP3uiv

      public static void glVertexP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value)
      void glVertexP3uiv(GLenum type, GLuint const * value)
    • glVertexP4uiv

      public static void glVertexP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value)
      void glVertexP4uiv(GLenum type, GLuint const * value)
    • glTexCoordP1uiv

      public static void glTexCoordP1uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glTexCoordP1uiv(GLenum type, GLuint const * coords)
    • glTexCoordP2uiv

      public static void glTexCoordP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glTexCoordP2uiv(GLenum type, GLuint const * coords)
    • glTexCoordP3uiv

      public static void glTexCoordP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glTexCoordP3uiv(GLenum type, GLuint const * coords)
    • glTexCoordP4uiv

      public static void glTexCoordP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glTexCoordP4uiv(GLenum type, GLuint const * coords)
    • glMultiTexCoordP1uiv

      public static void glMultiTexCoordP1uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP2uiv

      public static void glMultiTexCoordP2uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP3uiv

      public static void glMultiTexCoordP3uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glMultiTexCoordP4uiv

      public static void glMultiTexCoordP4uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)
    • glNormalP3uiv

      public static void glNormalP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords)
      void glNormalP3uiv(GLenum type, GLuint const * coords)
    • glColorP3uiv

      public static void glColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color)
      void glColorP3uiv(GLenum type, GLuint const * color)
    • glColorP4uiv

      public static void glColorP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color)
      void glColorP4uiv(GLenum type, GLuint const * color)
    • glSecondaryColorP3uiv

      public static void glSecondaryColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color)
      void glSecondaryColorP3uiv(GLenum type, GLuint const * color)
    • glVertexAttribP1uiv

      public static void glVertexAttribP1uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value)
      void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP2uiv

      public static void glVertexAttribP2uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value)
      void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP3uiv

      public static void glVertexAttribP3uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value)
      void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
    • glVertexAttribP4uiv

      public static void glVertexAttribP4uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value)
      void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)