Class ARBVertexType2_10_10_10_REV
java.lang.Object
org.lwjgl.opengl.ARBVertexType2_10_10_10_REV
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglColorP3ui(int type, int color) void glColorP3ui(GLenum type, GLuint color)static voidglColorP3uiv(int type, int[] color) void glColorP3uiv(GLenum type, GLuint const * color)static voidglColorP3uiv(int type, IntBuffer color) void glColorP3uiv(GLenum type, GLuint const * color)static voidglColorP4ui(int type, int color) void glColorP4ui(GLenum type, GLuint color)static voidglColorP4uiv(int type, int[] color) void glColorP4uiv(GLenum type, GLuint const * color)static voidglColorP4uiv(int type, IntBuffer color) void glColorP4uiv(GLenum type, GLuint const * color)static voidglMultiTexCoordP1ui(int texture, int type, int coords) void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)static voidglMultiTexCoordP1uiv(int texture, int type, int[] coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)static voidglMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)static voidglMultiTexCoordP2ui(int texture, int type, int coords) void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)static voidglMultiTexCoordP2uiv(int texture, int type, int[] coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)static voidglMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)static voidglMultiTexCoordP3ui(int texture, int type, int coords) void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)static voidglMultiTexCoordP3uiv(int texture, int type, int[] coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)static voidglMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)static voidglMultiTexCoordP4ui(int texture, int type, int coords) void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)static voidglMultiTexCoordP4uiv(int texture, int type, int[] coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)static voidglMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)static voidglNormalP3ui(int type, int coords) void glNormalP3ui(GLenum type, GLuint coords)static voidglNormalP3uiv(int type, int[] coords) void glNormalP3uiv(GLenum type, GLuint const * coords)static voidglNormalP3uiv(int type, IntBuffer coords) void glNormalP3uiv(GLenum type, GLuint const * coords)static voidglSecondaryColorP3ui(int type, int color) void glSecondaryColorP3ui(GLenum type, GLuint color)static voidglSecondaryColorP3uiv(int type, int[] color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color)static voidglSecondaryColorP3uiv(int type, IntBuffer color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color)static voidglTexCoordP1ui(int type, int coords) void glTexCoordP1ui(GLenum type, GLuint coords)static voidglTexCoordP1uiv(int type, int[] coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords)static voidglTexCoordP1uiv(int type, IntBuffer coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords)static voidglTexCoordP2ui(int type, int coords) void glTexCoordP2ui(GLenum type, GLuint coords)static voidglTexCoordP2uiv(int type, int[] coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords)static voidglTexCoordP2uiv(int type, IntBuffer coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords)static voidglTexCoordP3ui(int type, int coords) void glTexCoordP3ui(GLenum type, GLuint coords)static voidglTexCoordP3uiv(int type, int[] coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords)static voidglTexCoordP3uiv(int type, IntBuffer coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords)static voidglTexCoordP4ui(int type, int coords) void glTexCoordP4ui(GLenum type, GLuint coords)static voidglTexCoordP4uiv(int type, int[] coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords)static voidglTexCoordP4uiv(int type, IntBuffer coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords)static voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)static voidglVertexAttribP1uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)static voidglVertexAttribP2uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)static voidglVertexAttribP3uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)static voidglVertexAttribP4uiv(int index, int type, boolean normalized, int[] value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidglVertexP2ui(int type, int value) void glVertexP2ui(GLenum type, GLuint value)static voidglVertexP2uiv(int type, int[] value) void glVertexP2uiv(GLenum type, GLuint const * value)static voidglVertexP2uiv(int type, IntBuffer value) void glVertexP2uiv(GLenum type, GLuint const * value)static voidglVertexP3ui(int type, int value) void glVertexP3ui(GLenum type, GLuint value)static voidglVertexP3uiv(int type, int[] value) void glVertexP3uiv(GLenum type, GLuint const * value)static voidglVertexP3uiv(int type, IntBuffer value) void glVertexP3uiv(GLenum type, GLuint const * value)static voidglVertexP4ui(int type, int value) void glVertexP4ui(GLenum type, GLuint value)static voidglVertexP4uiv(int type, int[] value) void glVertexP4uiv(GLenum type, GLuint const * value)static voidglVertexP4uiv(int type, IntBuffer value) void glVertexP4uiv(GLenum type, GLuint const * value)static voidnglColorP3uiv(int type, long color) void glColorP3uiv(GLenum type, GLuint const * color)static voidnglColorP4uiv(int type, long color) void glColorP4uiv(GLenum type, GLuint const * color)static voidnglMultiTexCoordP1uiv(int texture, int type, long coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords)static voidnglMultiTexCoordP2uiv(int texture, int type, long coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords)static voidnglMultiTexCoordP3uiv(int texture, int type, long coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords)static voidnglMultiTexCoordP4uiv(int texture, int type, long coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords)static voidnglNormalP3uiv(int type, long coords) void glNormalP3uiv(GLenum type, GLuint const * coords)static voidnglSecondaryColorP3uiv(int type, long color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color)static voidnglTexCoordP1uiv(int type, long coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords)static voidnglTexCoordP2uiv(int type, long coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords)static voidnglTexCoordP3uiv(int type, long coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords)static voidnglTexCoordP4uiv(int type, long coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords)static voidnglVertexAttribP1uiv(int index, int type, boolean normalized, long value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidnglVertexAttribP2uiv(int index, int type, boolean normalized, long value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidnglVertexAttribP3uiv(int index, int type, boolean normalized, long value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidnglVertexAttribP4uiv(int index, int type, boolean normalized, long value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)static voidnglVertexP2uiv(int type, long value) void glVertexP2uiv(GLenum type, GLuint const * value)static voidnglVertexP3uiv(int type, long value) void glVertexP3uiv(GLenum type, GLuint const * value)static voidnglVertexP4uiv(int type, long value) void glVertexP4uiv(GLenum type, GLuint const * value)
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Field Details
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GL_INT_2_10_10_10_REV
public static final int GL_INT_2_10_10_10_REV- See Also:
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Method Details
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glVertexP2ui
public static void glVertexP2ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value) void glVertexP2ui(GLenum type, GLuint value) -
glVertexP3ui
public static void glVertexP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value) void glVertexP3ui(GLenum type, GLuint value) -
glVertexP4ui
public static void glVertexP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value) void glVertexP4ui(GLenum type, GLuint value) -
nglVertexP2uiv
public static void nglVertexP2uiv(int type, long value) void glVertexP2uiv(GLenum type, GLuint const * value) -
glVertexP2uiv
public static void glVertexP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value) void glVertexP2uiv(GLenum type, GLuint const * value) -
nglVertexP3uiv
public static void nglVertexP3uiv(int type, long value) void glVertexP3uiv(GLenum type, GLuint const * value) -
glVertexP3uiv
public static void glVertexP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value) void glVertexP3uiv(GLenum type, GLuint const * value) -
nglVertexP4uiv
public static void nglVertexP4uiv(int type, long value) void glVertexP4uiv(GLenum type, GLuint const * value) -
glVertexP4uiv
public static void glVertexP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer value) void glVertexP4uiv(GLenum type, GLuint const * value) -
glTexCoordP1ui
public static void glTexCoordP1ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glTexCoordP1ui(GLenum type, GLuint coords) -
glTexCoordP2ui
public static void glTexCoordP2ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glTexCoordP2ui(GLenum type, GLuint coords) -
glTexCoordP3ui
public static void glTexCoordP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glTexCoordP3ui(GLenum type, GLuint coords) -
glTexCoordP4ui
public static void glTexCoordP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glTexCoordP4ui(GLenum type, GLuint coords) -
nglTexCoordP1uiv
public static void nglTexCoordP1uiv(int type, long coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords) -
glTexCoordP1uiv
public static void glTexCoordP1uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords) -
nglTexCoordP2uiv
public static void nglTexCoordP2uiv(int type, long coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords) -
glTexCoordP2uiv
public static void glTexCoordP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords) -
nglTexCoordP3uiv
public static void nglTexCoordP3uiv(int type, long coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords) -
glTexCoordP3uiv
public static void glTexCoordP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords) -
nglTexCoordP4uiv
public static void nglTexCoordP4uiv(int type, long coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords) -
glTexCoordP4uiv
public static void glTexCoordP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords) -
glMultiTexCoordP1ui
public static void glMultiTexCoordP1ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) -
glMultiTexCoordP2ui
public static void glMultiTexCoordP2ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) -
glMultiTexCoordP3ui
public static void glMultiTexCoordP3ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) -
glMultiTexCoordP4ui
public static void glMultiTexCoordP4ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) -
nglMultiTexCoordP1uiv
public static void nglMultiTexCoordP1uiv(int texture, int type, long coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords) -
glMultiTexCoordP1uiv
public static void glMultiTexCoordP1uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords) -
nglMultiTexCoordP2uiv
public static void nglMultiTexCoordP2uiv(int texture, int type, long coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords) -
glMultiTexCoordP2uiv
public static void glMultiTexCoordP2uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords) -
nglMultiTexCoordP3uiv
public static void nglMultiTexCoordP3uiv(int texture, int type, long coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords) -
glMultiTexCoordP3uiv
public static void glMultiTexCoordP3uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords) -
nglMultiTexCoordP4uiv
public static void nglMultiTexCoordP4uiv(int texture, int type, long coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords) -
glMultiTexCoordP4uiv
public static void glMultiTexCoordP4uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords) -
glNormalP3ui
public static void glNormalP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) void glNormalP3ui(GLenum type, GLuint coords) -
nglNormalP3uiv
public static void nglNormalP3uiv(int type, long coords) void glNormalP3uiv(GLenum type, GLuint const * coords) -
glNormalP3uiv
public static void glNormalP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer coords) void glNormalP3uiv(GLenum type, GLuint const * coords) -
glColorP3ui
public static void glColorP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color) void glColorP3ui(GLenum type, GLuint color) -
glColorP4ui
public static void glColorP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color) void glColorP4ui(GLenum type, GLuint color) -
nglColorP3uiv
public static void nglColorP3uiv(int type, long color) void glColorP3uiv(GLenum type, GLuint const * color) -
glColorP3uiv
public static void glColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color) void glColorP3uiv(GLenum type, GLuint const * color) -
nglColorP4uiv
public static void nglColorP4uiv(int type, long color) void glColorP4uiv(GLenum type, GLuint const * color) -
glColorP4uiv
public static void glColorP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color) void glColorP4uiv(GLenum type, GLuint const * color) -
glSecondaryColorP3ui
public static void glSecondaryColorP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color) void glSecondaryColorP3ui(GLenum type, GLuint color) -
nglSecondaryColorP3uiv
public static void nglSecondaryColorP3uiv(int type, long color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color) -
glSecondaryColorP3uiv
public static void glSecondaryColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") IntBuffer color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color) -
glVertexAttribP1ui
public static void glVertexAttribP1ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value) void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -
glVertexAttribP2ui
public static void glVertexAttribP2ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value) void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -
glVertexAttribP3ui
public static void glVertexAttribP3ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value) void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -
glVertexAttribP4ui
public static void glVertexAttribP4ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value) void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) -
nglVertexAttribP1uiv
public static void nglVertexAttribP1uiv(int index, int type, boolean normalized, long value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP1uiv
public static void glVertexAttribP1uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
nglVertexAttribP2uiv
public static void nglVertexAttribP2uiv(int index, int type, boolean normalized, long value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP2uiv
public static void glVertexAttribP2uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
nglVertexAttribP3uiv
public static void nglVertexAttribP3uiv(int index, int type, boolean normalized, long value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP3uiv
public static void glVertexAttribP3uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
nglVertexAttribP4uiv
public static void nglVertexAttribP4uiv(int index, int type, boolean normalized, long value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP4uiv
public static void glVertexAttribP4uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") IntBuffer value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexP2uiv
public static void glVertexP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value) void glVertexP2uiv(GLenum type, GLuint const * value) -
glVertexP3uiv
public static void glVertexP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value) void glVertexP3uiv(GLenum type, GLuint const * value) -
glVertexP4uiv
public static void glVertexP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] value) void glVertexP4uiv(GLenum type, GLuint const * value) -
glTexCoordP1uiv
public static void glTexCoordP1uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glTexCoordP1uiv(GLenum type, GLuint const * coords) -
glTexCoordP2uiv
public static void glTexCoordP2uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glTexCoordP2uiv(GLenum type, GLuint const * coords) -
glTexCoordP3uiv
public static void glTexCoordP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glTexCoordP3uiv(GLenum type, GLuint const * coords) -
glTexCoordP4uiv
public static void glTexCoordP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glTexCoordP4uiv(GLenum type, GLuint const * coords) -
glMultiTexCoordP1uiv
public static void glMultiTexCoordP1uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glMultiTexCoordP1uiv(GLenum texture, GLenum type, GLuint const * coords) -
glMultiTexCoordP2uiv
public static void glMultiTexCoordP2uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glMultiTexCoordP2uiv(GLenum texture, GLenum type, GLuint const * coords) -
glMultiTexCoordP3uiv
public static void glMultiTexCoordP3uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glMultiTexCoordP3uiv(GLenum texture, GLenum type, GLuint const * coords) -
glMultiTexCoordP4uiv
public static void glMultiTexCoordP4uiv(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glMultiTexCoordP4uiv(GLenum texture, GLenum type, GLuint const * coords) -
glNormalP3uiv
public static void glNormalP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] coords) void glNormalP3uiv(GLenum type, GLuint const * coords) -
glColorP3uiv
public static void glColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color) void glColorP3uiv(GLenum type, GLuint const * color) -
glColorP4uiv
public static void glColorP4uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color) void glColorP4uiv(GLenum type, GLuint const * color) -
glSecondaryColorP3uiv
public static void glSecondaryColorP3uiv(@NativeType("GLenum") int type, @NativeType("GLuint const *") int[] color) void glSecondaryColorP3uiv(GLenum type, GLuint const * color) -
glVertexAttribP1uiv
public static void glVertexAttribP1uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value) void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP2uiv
public static void glVertexAttribP2uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value) void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP3uiv
public static void glVertexAttribP3uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value) void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value) -
glVertexAttribP4uiv
public static void glVertexAttribP4uiv(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint const *") int[] value) void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, GLuint const * value)
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