Class ARBShadingLanguageInclude

java.lang.Object
org.lwjgl.opengl.ARBShadingLanguageInclude

public class ARBShadingLanguageInclude extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
     
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glCompileShaderIncludeARB(int shader, org.lwjgl.PointerBuffer path, int @Nullable [] length)
    void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    static void
    glCompileShaderIncludeARB(int shader, org.lwjgl.PointerBuffer path, @Nullable IntBuffer length)
    void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    static void
    void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    static void
    void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    static String
    void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    static String
    glGetNamedStringARB(CharSequence name, int bufSize)
    void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    static void
    glGetNamedStringARB(CharSequence name, int @Nullable [] stringlen, ByteBuffer string)
    void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    static void
    glGetNamedStringARB(CharSequence name, @Nullable IntBuffer stringlen, ByteBuffer string)
    void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    static void
    glGetNamedStringARB(ByteBuffer name, int @Nullable [] stringlen, ByteBuffer string)
    void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    static void
    glGetNamedStringARB(ByteBuffer name, @Nullable IntBuffer stringlen, ByteBuffer string)
    void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    static int
    void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    static void
    glGetNamedStringivARB(CharSequence name, int pname, int[] params)
    void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    static void
    glGetNamedStringivARB(CharSequence name, int pname, IntBuffer params)
    void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    static void
    glGetNamedStringivARB(ByteBuffer name, int pname, int[] params)
    void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    static void
    glGetNamedStringivARB(ByteBuffer name, int pname, IntBuffer params)
    void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    static boolean
    GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    static boolean
    GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    static void
    glNamedStringARB(int type, CharSequence name, CharSequence string)
    void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
    static void
    glNamedStringARB(int type, ByteBuffer name, ByteBuffer string)
    void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
    static void
    nglCompileShaderIncludeARB(int shader, int count, long path, long length)
    void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    static void
    nglDeleteNamedStringARB(int namelen, long name)
    void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    static void
    nglGetNamedStringARB(int namelen, long name, int bufSize, long stringlen, long string)
    void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    static void
    nglGetNamedStringivARB(int namelen, long name, int pname, long params)
    void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    static boolean
    nglIsNamedStringARB(int namelen, long name)
    GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    static void
    nglNamedStringARB(int type, int namelen, long name, int stringlen, long string)
    void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)

    Methods inherited from class Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • GL_SHADER_INCLUDE_ARB

      public static final int GL_SHADER_INCLUDE_ARB
      See Also:
    • GL_NAMED_STRING_LENGTH_ARB

      public static final int GL_NAMED_STRING_LENGTH_ARB
      See Also:
    • GL_NAMED_STRING_TYPE_ARB

      public static final int GL_NAMED_STRING_TYPE_ARB
      See Also:
  • Method Details

    • nglNamedStringARB

      public static void nglNamedStringARB(int type, int namelen, long name, int stringlen, long string)
      void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
    • glNamedStringARB

      public static void glNamedStringARB(@NativeType("GLenum") int type, @NativeType("GLchar const *") ByteBuffer name, @NativeType("GLchar const *") ByteBuffer string)
      void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
    • glNamedStringARB

      public static void glNamedStringARB(@NativeType("GLenum") int type, @NativeType("GLchar const *") CharSequence name, @NativeType("GLchar const *") CharSequence string)
      void glNamedStringARB(GLenum type, GLint namelen, GLchar const * name, GLint stringlen, GLchar const * string)
    • nglDeleteNamedStringARB

      public static void nglDeleteNamedStringARB(int namelen, long name)
      void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    • glDeleteNamedStringARB

      public static void glDeleteNamedStringARB(@NativeType("GLchar const *") ByteBuffer name)
      void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    • glDeleteNamedStringARB

      public static void glDeleteNamedStringARB(@NativeType("GLchar const *") CharSequence name)
      void glDeleteNamedStringARB(GLint namelen, GLchar const * name)
    • nglCompileShaderIncludeARB

      public static void nglCompileShaderIncludeARB(int shader, int count, long path, long length)
      void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    • glCompileShaderIncludeARB

      public static void glCompileShaderIncludeARB(@NativeType("GLuint") int shader, @NativeType("GLchar const * const *") org.lwjgl.PointerBuffer path, @NativeType("GLint const *") @Nullable IntBuffer length)
      void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    • nglIsNamedStringARB

      public static boolean nglIsNamedStringARB(int namelen, long name)
      GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    • glIsNamedStringARB

      @NativeType("GLboolean") public static boolean glIsNamedStringARB(@NativeType("GLchar const *") ByteBuffer name)
      GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    • glIsNamedStringARB

      @NativeType("GLboolean") public static boolean glIsNamedStringARB(@NativeType("GLchar const *") CharSequence name)
      GLboolean glIsNamedStringARB(GLint namelen, GLchar const * name)
    • nglGetNamedStringARB

      public static void nglGetNamedStringARB(int namelen, long name, int bufSize, long stringlen, long string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      public static void glGetNamedStringARB(@NativeType("GLchar const *") ByteBuffer name, @NativeType("GLint *") @Nullable IntBuffer stringlen, @NativeType("GLchar *") ByteBuffer string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      public static void glGetNamedStringARB(@NativeType("GLchar const *") CharSequence name, @NativeType("GLint *") @Nullable IntBuffer stringlen, @NativeType("GLchar *") ByteBuffer string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      @NativeType("void") public static String glGetNamedStringARB(@NativeType("GLchar const *") CharSequence name, @NativeType("GLsizei") int bufSize)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      @NativeType("void") public static String glGetNamedStringARB(@NativeType("GLchar const *") CharSequence name)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • nglGetNamedStringivARB

      public static void nglGetNamedStringivARB(int namelen, long name, int pname, long params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glGetNamedStringivARB

      public static void glGetNamedStringivARB(@NativeType("GLchar const *") ByteBuffer name, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glGetNamedStringivARB

      public static void glGetNamedStringivARB(@NativeType("GLchar const *") CharSequence name, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glGetNamedStringiARB

      @NativeType("void") public static int glGetNamedStringiARB(@NativeType("GLchar const *") CharSequence name, @NativeType("GLenum") int pname)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glCompileShaderIncludeARB

      public static void glCompileShaderIncludeARB(@NativeType("GLuint") int shader, @NativeType("GLchar const * const *") org.lwjgl.PointerBuffer path, @NativeType("GLint const *") int @Nullable [] length)
      void glCompileShaderIncludeARB(GLuint shader, GLsizei count, GLchar const * const * path, GLint const * length)
    • glGetNamedStringARB

      public static void glGetNamedStringARB(@NativeType("GLchar const *") ByteBuffer name, @NativeType("GLint *") int @Nullable [] stringlen, @NativeType("GLchar *") ByteBuffer string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringARB

      public static void glGetNamedStringARB(@NativeType("GLchar const *") CharSequence name, @NativeType("GLint *") int @Nullable [] stringlen, @NativeType("GLchar *") ByteBuffer string)
      void glGetNamedStringARB(GLint namelen, GLchar const * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
    • glGetNamedStringivARB

      public static void glGetNamedStringivARB(@NativeType("GLchar const *") ByteBuffer name, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)
    • glGetNamedStringivARB

      public static void glGetNamedStringivARB(@NativeType("GLchar const *") CharSequence name, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetNamedStringivARB(GLint namelen, GLchar const * name, GLenum pname, GLint * params)