Login(int entityId,
boolean hardcore,
short gameMode,
short previousGameMode,
Set<String> worldNames,
se.llbit.nbt.Tag dimensions,
Object dimension,
String worldName,
long seed,
short difficulty,
int maxPlayers,
String levelType,
int viewDistance,
int simulationDistance,
boolean reducedDebugInfo,
boolean normalRespawn,
boolean debug,
boolean flat,
Location deathLocation,
int portalCooldown) |
Respawn(Object dimension,
String worldName,
long seed,
short difficulty,
short gameMode,
short previousGameMode,
String levelType,
boolean debug,
boolean flat,
boolean copyMeta,
Location deathLocation,
int portalCooldown) |