Package net.flectone.pulse.model.value


package net.flectone.pulse.model.value
  • Class
    Description
    A boss bar shown above the hotbar for a limited time.
    How long a player must wait before triggering the same action again.
    Where a message is delivered on the client, such as chat, a title, a boss bar or a toast.
    The client surface a message is written to.
    A punishment owned by another plugin, normalized into the shape FlectonePulse renders.
    One color a player picked with /chatcolor.
    Which side of a message the color applies to, what the player sees or what others see from them.
    A punishment issued by FlectonePulse, such as a ban, mute, warn, kick or whitelist entry.
    The kind of punishment, including the actions that revoke one.
    A config value written either as a single line or as a list of lines.
    Pair<L,R>
    An immutable pair of values.
    Aggregated session statistics for a single player.
    How far a message travels, either a radius in blocks or one of the named scopes such as the whole server or the entire proxy network.
    The named scopes a range can take.
    A sound played alongside a message.
    Floating text drawn in the world in front of the player.
    A repeating schedule for modules that fire on their own, such as auto messages.
    Fade and hold timings for a title, subtitle or action bar.
    An advancement popup shown in the corner of the screen.
    The advancement frame a toast is drawn with.