Package net.flectone.pulse.model.value
package net.flectone.pulse.model.value
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ClassDescriptionA boss bar shown above the hotbar for a limited time.How long a player must wait before triggering the same action again.Where a message is delivered on the client, such as chat, a title, a boss bar or a toast.The client surface a message is written to.A punishment owned by another plugin, normalized into the shape FlectonePulse renders.One color a player picked with /chatcolor.Which side of a message the color applies to, what the player sees or what others see from them.A punishment issued by FlectonePulse, such as a ban, mute, warn, kick or whitelist entry.The kind of punishment, including the actions that revoke one.A config value written either as a single line or as a list of lines.Pair<L,
R> An immutable pair of values.Aggregated session statistics for a single player.How far a message travels, either a radius in blocks or one of the named scopes such as the whole server or the entire proxy network.The named scopes a range can take.A sound played alongside a message.Floating text drawn in the world in front of the player.A repeating schedule for modules that fire on their own, such as auto messages.Fade and hold timings for a title, subtitle or action bar.An advancement popup shown in the corner of the screen.The advancement frame a toast is drawn with.