Package net.flectone.pulse.model.event.player
package net.flectone.pulse.model.event.player
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ClassDescriptionAn event about a single player.Fired when a player joins the server.Fired once a player's stored data has been read and they are ready to be messaged.Fired when a player's data is written back and their cached state is dropped.Fired before a player is let in, while the connection can still be refused.Fired when a player leaves the server.