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- All Implemented Interfaces:
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com.google.protobuf.MessageLite.Builder,com.google.protobuf.MessageLiteOrBuilder,java.lang.Cloneable,livekit.LivekitAgent.WorkerMessageOrBuilder
public final class LivekitAgent.WorkerMessage.Builder extends GeneratedMessageLite.Builder<LivekitAgent.WorkerMessage, LivekitAgent.WorkerMessage.Builder> implements LivekitAgent.WorkerMessageOrBuilder
Protobuf typefrom Worker to Server{@code livekit.WorkerMessage}
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Method Summary
Modifier and Type Method Description LivekitAgent.WorkerMessage.MessageCasegetMessageCase()LivekitAgent.WorkerMessage.BuilderclearMessage()booleanhasRegister()agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;LivekitAgent.RegisterWorkerRequestgetRegister()agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;LivekitAgent.WorkerMessage.BuildersetRegister(LivekitAgent.RegisterWorkerRequest value)agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;LivekitAgent.WorkerMessage.BuildersetRegister(LivekitAgent.RegisterWorkerRequest.Builder builderForValue)agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;LivekitAgent.WorkerMessage.BuildermergeRegister(LivekitAgent.RegisterWorkerRequest value)agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;LivekitAgent.WorkerMessage.BuilderclearRegister()agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;booleanhasAvailability()worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;LivekitAgent.AvailabilityResponsegetAvailability()worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;LivekitAgent.WorkerMessage.BuildersetAvailability(LivekitAgent.AvailabilityResponse value)worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;LivekitAgent.WorkerMessage.BuildersetAvailability(LivekitAgent.AvailabilityResponse.Builder builderForValue)worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;LivekitAgent.WorkerMessage.BuildermergeAvailability(LivekitAgent.AvailabilityResponse value)worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;LivekitAgent.WorkerMessage.BuilderclearAvailability()worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;booleanhasUpdateWorker()worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;LivekitAgent.UpdateWorkerStatusgetUpdateWorker()worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;LivekitAgent.WorkerMessage.BuildersetUpdateWorker(LivekitAgent.UpdateWorkerStatus value)worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;LivekitAgent.WorkerMessage.BuildersetUpdateWorker(LivekitAgent.UpdateWorkerStatus.Builder builderForValue)worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;LivekitAgent.WorkerMessage.BuildermergeUpdateWorker(LivekitAgent.UpdateWorkerStatus value)worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;LivekitAgent.WorkerMessage.BuilderclearUpdateWorker()worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;booleanhasUpdateJob()job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;LivekitAgent.UpdateJobStatusgetUpdateJob()job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;LivekitAgent.WorkerMessage.BuildersetUpdateJob(LivekitAgent.UpdateJobStatus value)job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;LivekitAgent.WorkerMessage.BuildersetUpdateJob(LivekitAgent.UpdateJobStatus.Builder builderForValue)job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;LivekitAgent.WorkerMessage.BuildermergeUpdateJob(LivekitAgent.UpdateJobStatus value)job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;LivekitAgent.WorkerMessage.BuilderclearUpdateJob()job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;booleanhasPing().livekit.WorkerPing ping = 5;LivekitAgent.WorkerPinggetPing().livekit.WorkerPing ping = 5;LivekitAgent.WorkerMessage.BuildersetPing(LivekitAgent.WorkerPing value).livekit.WorkerPing ping = 5;LivekitAgent.WorkerMessage.BuildersetPing(LivekitAgent.WorkerPing.Builder builderForValue).livekit.WorkerPing ping = 5;LivekitAgent.WorkerMessage.BuildermergePing(LivekitAgent.WorkerPing value).livekit.WorkerPing ping = 5;LivekitAgent.WorkerMessage.BuilderclearPing().livekit.WorkerPing ping = 5;booleanhasSimulateJob().livekit.SimulateJobRequest simulate_job = 6;LivekitAgent.SimulateJobRequestgetSimulateJob().livekit.SimulateJobRequest simulate_job = 6;LivekitAgent.WorkerMessage.BuildersetSimulateJob(LivekitAgent.SimulateJobRequest value).livekit.SimulateJobRequest simulate_job = 6;LivekitAgent.WorkerMessage.BuildersetSimulateJob(LivekitAgent.SimulateJobRequest.Builder builderForValue).livekit.SimulateJobRequest simulate_job = 6;LivekitAgent.WorkerMessage.BuildermergeSimulateJob(LivekitAgent.SimulateJobRequest value).livekit.SimulateJobRequest simulate_job = 6;LivekitAgent.WorkerMessage.BuilderclearSimulateJob().livekit.SimulateJobRequest simulate_job = 6;booleanhasMigrateJob().livekit.MigrateJobRequest migrate_job = 7;LivekitAgent.MigrateJobRequestgetMigrateJob().livekit.MigrateJobRequest migrate_job = 7;LivekitAgent.WorkerMessage.BuildersetMigrateJob(LivekitAgent.MigrateJobRequest value).livekit.MigrateJobRequest migrate_job = 7;LivekitAgent.WorkerMessage.BuildersetMigrateJob(LivekitAgent.MigrateJobRequest.Builder builderForValue).livekit.MigrateJobRequest migrate_job = 7;LivekitAgent.WorkerMessage.BuildermergeMigrateJob(LivekitAgent.MigrateJobRequest value).livekit.MigrateJobRequest migrate_job = 7;LivekitAgent.WorkerMessage.BuilderclearMigrateJob().livekit.MigrateJobRequest migrate_job = 7;-
Methods inherited from class com.google.protobuf.GeneratedMessageLite.Builder
build, buildPartial, clear, clone, getDefaultInstanceForType, isInitialized, mergeFrom -
Methods inherited from class com.google.protobuf.AbstractMessageLite.Builder
mergeDelimitedFrom -
Methods inherited from class com.google.protobuf.MessageLite.Builder
build, buildPartial, clear, clone, mergeFrom -
Methods inherited from class com.google.protobuf.MessageLiteOrBuilder
getDefaultInstanceForType -
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Method Detail
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getMessageCase
LivekitAgent.WorkerMessage.MessageCase getMessageCase()
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clearMessage
LivekitAgent.WorkerMessage.Builder clearMessage()
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hasRegister
boolean hasRegister()
agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;
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getRegister
LivekitAgent.RegisterWorkerRequest getRegister()
agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;
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setRegister
LivekitAgent.WorkerMessage.Builder setRegister(LivekitAgent.RegisterWorkerRequest value)
agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;
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setRegister
LivekitAgent.WorkerMessage.Builder setRegister(LivekitAgent.RegisterWorkerRequest.Builder builderForValue)
agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;
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mergeRegister
LivekitAgent.WorkerMessage.Builder mergeRegister(LivekitAgent.RegisterWorkerRequest value)
agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;
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clearRegister
LivekitAgent.WorkerMessage.Builder clearRegister()
agent workers need to register themselves with the server first.livekit.RegisterWorkerRequest register = 1;
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hasAvailability
boolean hasAvailability()
worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;
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getAvailability
LivekitAgent.AvailabilityResponse getAvailability()
worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;
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setAvailability
LivekitAgent.WorkerMessage.Builder setAvailability(LivekitAgent.AvailabilityResponse value)
worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;
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setAvailability
LivekitAgent.WorkerMessage.Builder setAvailability(LivekitAgent.AvailabilityResponse.Builder builderForValue)
worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;
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mergeAvailability
LivekitAgent.WorkerMessage.Builder mergeAvailability(LivekitAgent.AvailabilityResponse value)
worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;
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clearAvailability
LivekitAgent.WorkerMessage.Builder clearAvailability()
worker confirms to server that it's available for a job, or declines it.livekit.AvailabilityResponse availability = 2;
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hasUpdateWorker
boolean hasUpdateWorker()
worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;
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getUpdateWorker
LivekitAgent.UpdateWorkerStatus getUpdateWorker()
worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;
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setUpdateWorker
LivekitAgent.WorkerMessage.Builder setUpdateWorker(LivekitAgent.UpdateWorkerStatus value)
worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;
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setUpdateWorker
LivekitAgent.WorkerMessage.Builder setUpdateWorker(LivekitAgent.UpdateWorkerStatus.Builder builderForValue)
worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;
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mergeUpdateWorker
LivekitAgent.WorkerMessage.Builder mergeUpdateWorker(LivekitAgent.UpdateWorkerStatus value)
worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;
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clearUpdateWorker
LivekitAgent.WorkerMessage.Builder clearUpdateWorker()
worker can update its status to the server, including taking itself out of the pool.livekit.UpdateWorkerStatus update_worker = 3;
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hasUpdateJob
boolean hasUpdateJob()
job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;
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getUpdateJob
LivekitAgent.UpdateJobStatus getUpdateJob()
job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;
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setUpdateJob
LivekitAgent.WorkerMessage.Builder setUpdateJob(LivekitAgent.UpdateJobStatus value)
job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;
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setUpdateJob
LivekitAgent.WorkerMessage.Builder setUpdateJob(LivekitAgent.UpdateJobStatus.Builder builderForValue)
job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;
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mergeUpdateJob
LivekitAgent.WorkerMessage.Builder mergeUpdateJob(LivekitAgent.UpdateJobStatus value)
job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;
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clearUpdateJob
LivekitAgent.WorkerMessage.Builder clearUpdateJob()
job can send status updates to the server, useful for tracking progress.livekit.UpdateJobStatus update_job = 4;
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hasPing
boolean hasPing()
.livekit.WorkerPing ping = 5;
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getPing
LivekitAgent.WorkerPing getPing()
.livekit.WorkerPing ping = 5;
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setPing
LivekitAgent.WorkerMessage.Builder setPing(LivekitAgent.WorkerPing value)
.livekit.WorkerPing ping = 5;
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setPing
LivekitAgent.WorkerMessage.Builder setPing(LivekitAgent.WorkerPing.Builder builderForValue)
.livekit.WorkerPing ping = 5;
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mergePing
LivekitAgent.WorkerMessage.Builder mergePing(LivekitAgent.WorkerPing value)
.livekit.WorkerPing ping = 5;
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clearPing
LivekitAgent.WorkerMessage.Builder clearPing()
.livekit.WorkerPing ping = 5;
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hasSimulateJob
boolean hasSimulateJob()
.livekit.SimulateJobRequest simulate_job = 6;
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getSimulateJob
LivekitAgent.SimulateJobRequest getSimulateJob()
.livekit.SimulateJobRequest simulate_job = 6;
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setSimulateJob
LivekitAgent.WorkerMessage.Builder setSimulateJob(LivekitAgent.SimulateJobRequest value)
.livekit.SimulateJobRequest simulate_job = 6;
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setSimulateJob
LivekitAgent.WorkerMessage.Builder setSimulateJob(LivekitAgent.SimulateJobRequest.Builder builderForValue)
.livekit.SimulateJobRequest simulate_job = 6;
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mergeSimulateJob
LivekitAgent.WorkerMessage.Builder mergeSimulateJob(LivekitAgent.SimulateJobRequest value)
.livekit.SimulateJobRequest simulate_job = 6;
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clearSimulateJob
LivekitAgent.WorkerMessage.Builder clearSimulateJob()
.livekit.SimulateJobRequest simulate_job = 6;
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hasMigrateJob
boolean hasMigrateJob()
.livekit.MigrateJobRequest migrate_job = 7;
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getMigrateJob
LivekitAgent.MigrateJobRequest getMigrateJob()
.livekit.MigrateJobRequest migrate_job = 7;
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setMigrateJob
LivekitAgent.WorkerMessage.Builder setMigrateJob(LivekitAgent.MigrateJobRequest value)
.livekit.MigrateJobRequest migrate_job = 7;
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setMigrateJob
LivekitAgent.WorkerMessage.Builder setMigrateJob(LivekitAgent.MigrateJobRequest.Builder builderForValue)
.livekit.MigrateJobRequest migrate_job = 7;
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mergeMigrateJob
LivekitAgent.WorkerMessage.Builder mergeMigrateJob(LivekitAgent.MigrateJobRequest value)
.livekit.MigrateJobRequest migrate_job = 7;
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clearMigrateJob
LivekitAgent.WorkerMessage.Builder clearMigrateJob()
.livekit.MigrateJobRequest migrate_job = 7;
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