Uses of Interface
net.md_5.bungee.api.connection.ProxiedPlayer
Packages that use ProxiedPlayer
Package
Description
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Uses of ProxiedPlayer in io.github.waterfallmc.waterfall.exception
Methods in io.github.waterfallmc.waterfall.exception that return ProxiedPlayerModifier and TypeMethodDescriptionProxyPluginMessageException.getPlayer()Gets the player which the plugin message causing the exception originated fromConstructors in io.github.waterfallmc.waterfall.exception with parameters of type ProxiedPlayerModifierConstructorDescriptionprotectedProxyPluginMessageException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace, Plugin responsiblePlugin, ProxiedPlayer player, String channel, byte[] data) ProxyPluginMessageException(String message, Throwable cause, Plugin responsiblePlugin, ProxiedPlayer player, String channel, byte[] data) ProxyPluginMessageException(Throwable cause, Plugin responsiblePlugin, ProxiedPlayer player, String channel, byte[] data) -
Uses of ProxiedPlayer in net.md_5.bungee.api
Methods in net.md_5.bungee.api that return ProxiedPlayerModifier and TypeMethodDescriptionabstract ProxiedPlayerGets a connected player via their unique username.abstract ProxiedPlayerGets a connected player via their UUIDMethods in net.md_5.bungee.api that return types with arguments of type ProxiedPlayerModifier and TypeMethodDescriptionabstract Collection<ProxiedPlayer> ProxyServer.getPlayers()Return all players currently connected.abstract Collection<ProxiedPlayer> ProxyServer.matchPlayer(String match) Attempts to match any players with the given name, and returns a list of all possible matches.Methods in net.md_5.bungee.api with parameters of type ProxiedPlayerModifier and TypeMethodDescriptionAbstractReconnectHandler.getServer(ProxiedPlayer player) ReconnectHandler.getServer(ProxiedPlayer player) Gets the initial server name for a connecting player.protected abstract ServerInfoAbstractReconnectHandler.getStoredServer(ProxiedPlayer player) Title.send(ProxiedPlayer player) Send this title configuration to the specified player.voidReconnectHandler.setServer(ProxiedPlayer player) Save the server of this player before they disconnect so it can be retrieved later. -
Uses of ProxiedPlayer in net.md_5.bungee.api.config
Methods in net.md_5.bungee.api.config that return types with arguments of type ProxiedPlayerModifier and TypeMethodDescriptionServerInfo.getPlayers()Get the set of all players on this server. -
Uses of ProxiedPlayer in net.md_5.bungee.api.connection
Subinterfaces of ProxiedPlayer in net.md_5.bungee.api.connectionModifier and TypeInterfaceDescriptioninterfaceRepresents a player physically connected to the world hosted on this server. -
Uses of ProxiedPlayer in net.md_5.bungee.api.event
Methods in net.md_5.bungee.api.event that return ProxiedPlayerModifier and TypeMethodDescriptionCustomClickEvent.getPlayer()Player who clicked.PlayerDisconnectEvent.getPlayer()Player disconnecting.PostLoginEvent.getPlayer()The player involved with this event.ServerConnectedEvent.getPlayer()Player whom the server is for.ServerConnectEvent.getPlayer()Player connecting to a new server.@NonNull ProxiedPlayerServerDisconnectEvent.getPlayer()Player disconnecting from a server.ServerKickEvent.getPlayer()Player being kicked.ServerSwitchEvent.getPlayer()Player whom the server is for.SettingsChangedEvent.getPlayer()Player who changed the settings.Constructors in net.md_5.bungee.api.event with parameters of type ProxiedPlayerModifierConstructorDescriptionCustomClickEvent(ProxiedPlayer player, String id, com.google.gson.JsonElement data) Creates a newCustomClickEventinstance.PlayerDisconnectEvent(ProxiedPlayer player) Creates a newPlayerDisconnectEventinstance.PostLoginEvent(ProxiedPlayer player, ServerInfo target, Callback<PostLoginEvent> done) ServerConnectedEvent(ProxiedPlayer player, Server server) Creates a newServerConnectedEventinstance.ServerConnectEvent(ProxiedPlayer player, ServerInfo target) Deprecated.ServerConnectEvent(ProxiedPlayer player, ServerInfo target, ServerConnectEvent.Reason reason) Deprecated.ServerConnectEvent(ProxiedPlayer player, ServerInfo target, ServerConnectEvent.Reason reason, ServerConnectRequest request) ServerDisconnectEvent(@NonNull ProxiedPlayer player, @NonNull ServerInfo target) Creates a newServerDisconnectEventinstance.ServerKickEvent(ProxiedPlayer player, BaseComponent[] kickReasonComponent, ServerInfo cancelServer) Deprecated.ServerKickEvent(ProxiedPlayer player, BaseComponent[] kickReasonComponent, ServerInfo cancelServer, ServerKickEvent.State state) Deprecated.ServerKickEvent(ProxiedPlayer player, ServerInfo kickedFrom, BaseComponent[] kickReasonComponent, ServerInfo cancelServer, ServerKickEvent.State state) Deprecated.ServerKickEvent(ProxiedPlayer player, ServerInfo kickedFrom, BaseComponent[] reason, ServerInfo cancelServer, ServerKickEvent.State state, ServerKickEvent.Cause cause) ServerKickEvent(ProxiedPlayer player, ServerInfo kickedFrom, BaseComponent kickReasonComponent, ServerInfo cancelServer, ServerKickEvent.State state) Deprecated.ServerKickEvent(ProxiedPlayer player, ServerInfo kickedFrom, BaseComponent reason, ServerInfo cancelServer, ServerKickEvent.State state, ServerKickEvent.Cause cause) ServerSwitchEvent(ProxiedPlayer player, ServerInfo from) Creates a newServerSwitchEventinstance.SettingsChangedEvent(ProxiedPlayer player) Creates a newSettingsChangedEventinstance.