All Classes and Interfaces

Class
Description
Builds Minecraft resource-pack model JSON from parsed mesh polygons.
Selects the triangle template used when converting mesh polygons into Minecraft models.
Abstraction over texture image access used while sampling triangle tint colors from UV coordinates.
BufferedImage-backed MeshImage implementation.
Stores mesh textures by name so parsed material references can be resolved during conversion.
Input configuration for mesh parsers.
Fluent builder for MeshParseContext.
Opens an asset stream used by a mesh parser.
Parses mesh source assets into polygon data that can later be serialized as Minecraft models.
Parsed mesh data represented as polygons ready for triangulation.
Vertex data for a mesh polygon, including model-space position and texture UV coordinates.
Polygon data extracted from a mesh source before conversion into Minecraft triangle models.
Holds the Minecraft model ids used for generated triangle elements.
OBJ and MTL parser that converts Wavefront mesh assets into polygons for Minecraft model generation.