Package kr.toxicity.model.api.tracker
package kr.toxicity.model.api.tracker
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ClassDescriptionA tracker implementation that is not attached to any entity.Manages the body and head rotation logic for an entity tracker.Configuration data for the entity body rotator.Configuration for hiding various visual aspects of an entity.Builder for
EntityHideOption.A tracker implementation that is attached to a living entity.Manages all entity trackers for a specific entity.Represents a hitbox that has an entity mounted on it.Represents the rotation of a model in degrees.Defines how a model's rotation is calculated and applied.Builder interface for creating Getters from JSON.Helper interface for built-in deserializers.Registry and factory for rotators.Functional interface for calculating rotation.Implementation of a chained rotator.Defines how a model's scale is calculated.Builder interface for creating Getters from JSON.Helper interface for built-in deserializers.Implementation of a composite scaler.Registry and factory for scalers.Functional interface for calculating scale.A specializedEntityTrackerfor tracking players.Represents the core controller for a specific model instance.Reason for closing a tracker.Functional interface for handling scheduled packets.TrackerAnimation<T extends Tracker>A record representing an animation configuration for aTracker.TrackerAnimation.Builder<T extends Tracker>A builder class for creating instances ofTrackerAnimation.A utility class for managing built-in animations for trackers.Represents the persistent data state of a tracker.A utility class that contains predefinedTrackerAnimationinstances for common entity actions.Configuration options for aTracker.Builder forTrackerModifier.Represents an action that updates the state of aRenderedBone.Action to update the billboard constraint.Action to update brightness.Composite action.Action to update enchantment glint.Action to update glow status.Action to update glow color.Action to update item mapping.Action to update the item stack.Action to update movement duration.No-op action.Per-bone dynamic action.Action to revert to previous tint.Action to apply a tint color.Action to toggle part visibility.Action to update view range.