Class InventoryManager.InventoryListener
java.lang.Object
io.github.rysefoxx.inventory.plugin.pagination.InventoryManager.InventoryListener
- All Implemented Interfaces:
org.bukkit.event.Listener
- Enclosing class:
InventoryManager
It's a class that listens for events and cancels them if the player is viewing a RyseInventory
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidonBlockBreak(@NotNull org.bukkit.event.block.BlockBreakEvent event) voidonEntityDamage(@NotNull org.bukkit.event.entity.EntityDamageEvent event) voidonFoodLevelChange(@NotNull org.bukkit.event.entity.FoodLevelChangeEvent event) voidonInventoryClick(@NotNull org.bukkit.event.inventory.InventoryClickEvent event) voidonInventoryClose(@NotNull org.bukkit.event.inventory.InventoryCloseEvent event) voidonInventoryDrag(@NotNull org.bukkit.event.inventory.InventoryDragEvent event) voidonPlayerPickupItem(@NotNull org.bukkit.event.player.PlayerPickupItemEvent event) voidonPlayerQuit(@NotNull org.bukkit.event.player.PlayerQuitEvent event) voidonPluginDisable(@NotNull org.bukkit.event.server.PluginDisableEvent event) voidonPotionSplash(@NotNull org.bukkit.event.entity.PotionSplashEvent event) voidonRyseInventoryClose(@NotNull RyseInventoryCloseEvent event) voidonRyseInventoryOpen(@NotNull RyseInventoryOpenEvent event) voidonRyseInventoryPreClose(@NotNull RyseInventoryPreCloseEvent event) voidonRyseInventoryPreOpen(@NotNull RyseInventoryPreOpenEvent event) voidonRyseInventoryTitleChange(@NotNull RyseInventoryTitleChangeEvent event)
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Constructor Details
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InventoryListener
public InventoryListener()
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Method Details
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onEntityDamage
public void onEntityDamage(@NotNull @NotNull org.bukkit.event.entity.EntityDamageEvent event) -
onFoodLevelChange
public void onFoodLevelChange(@NotNull @NotNull org.bukkit.event.entity.FoodLevelChangeEvent event) -
onPlayerPickupItem
public void onPlayerPickupItem(@NotNull @NotNull org.bukkit.event.player.PlayerPickupItemEvent event) -
onPotionSplash
public void onPotionSplash(@NotNull @NotNull org.bukkit.event.entity.PotionSplashEvent event) -
onBlockBreak
public void onBlockBreak(@NotNull @NotNull org.bukkit.event.block.BlockBreakEvent event) -
onInventoryClick
public void onInventoryClick(@NotNull @NotNull org.bukkit.event.inventory.InventoryClickEvent event) -
onInventoryDrag
public void onInventoryDrag(@NotNull @NotNull org.bukkit.event.inventory.InventoryDragEvent event) -
onInventoryClose
public void onInventoryClose(@NotNull @NotNull org.bukkit.event.inventory.InventoryCloseEvent event) -
onPlayerQuit
public void onPlayerQuit(@NotNull @NotNull org.bukkit.event.player.PlayerQuitEvent event) -
onRyseInventoryClose
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onRyseInventoryOpen
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onRyseInventoryPreClose
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onRyseInventoryPreOpen
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onRyseInventoryTitleChange
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onPluginDisable
public void onPluginDisable(@NotNull @NotNull org.bukkit.event.server.PluginDisableEvent event)
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