RandomizedSound

data class RandomizedSound(val keys: Collection<Key>, val source: Sound.Source, val volume: Pair<Double, Double>, val pitch: Pair<Double, Double>)(source)

Constructors

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constructor(keys: Collection<Key>, source: Sound.Source, volume: Pair<Double, Double>, pitch: Pair<Double, Double>)

Properties

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val keys: Collection<Key>
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Functions

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fun create(): Sound
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fun play(location: Location)
fun play(block: Block)
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fun playAt(entity: Entity)
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fun playFrom(entity: Entity)
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fun playTo(audience: Audience, emitter: Sound.Emitter? = null)