spawnMany

fun spawnMany(loc: Location, amount: Int, speed: Double = DEFAULT_SPEED, lifetime: Int = DEFAULT_LIFETIME, materials: Collection<Material> = CONCRETES): Supplier<List<ConfettiParticle>>(source)
fun spawnMany(loc: Location, amount: Int, minSpeed: Double = DEFAULT_SPEED, maxSpeed: Double = DEFAULT_SPEED, lifetime: Int = DEFAULT_LIFETIME, materials: Collection<Material> = CONCRETES): Supplier<List<ConfettiParticle>>(source)