Companion

Properties

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const val DEFAULT_LIFETIME: Int = 600
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const val DEFAULT_SPEED: Double = 1.0

Functions

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fun spawnMany(loc: Location, amount: Int, speed: Double = DEFAULT_SPEED, lifetime: Int = DEFAULT_LIFETIME, materials: Collection<Material> = CONCRETES): Supplier<List<ConfettiParticle>>
fun spawnMany(loc: Location, amount: Int, minSpeed: Double = DEFAULT_SPEED, maxSpeed: Double = DEFAULT_SPEED, lifetime: Int = DEFAULT_LIFETIME, materials: Collection<Material> = CONCRETES): Supplier<List<ConfettiParticle>>
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fun spawnOne(loc: Location, speed: Double = DEFAULT_SPEED, lifetime: Int = DEFAULT_LIFETIME, mat: Material = CONCRETES.random()): Supplier<ConfettiParticle>