Package-level declarations
Types
Represents a RebarItem that is wearable piece of armor. Right now this is only used to determine the equipment type for custom armor textures.
An item should implement this interface to tick when a player has the item in their inventory
Allows items to run code when a player joins.
By default, Rebar items with a base type of tools, armour, or weapons can be repaired by merging them in a crafting grid. Implementing this interface disables that behaviour.
Enables the use of a RebarItem as if it's its vanilla counterpart in an anvil For example: If you have a rebar item that's an enchantment book, and you want it to be usable in an anvil
Allows the item to act as a normal vanilla fuel.
Allows the item to act as a normal vanilla item when smelted.
Allows an item to allow an item to act as a normal vanilla item in vanilla crafting recipes.
Allows an item to act as a normal vanilla trim material in the vanilla smithing table.
Allows an item to act as a normal vanilla smithing material in the vanilla smithing table.
Allows an item to act as a normal vanilla smithing template in the vanilla smithing table.