Rebar Group Culled Block
A variant of RebarCulledBlock that defines groups of RebarGroupCulledBlocks that should be culled together. (i.e. all blocks in the group must be culled for any of the blocks in the group to be culled)
For an example use case, see RebarEntityGroupCulledBlock
Inheritors
Types
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open class CullingGroup(val id: String, val blocks: MutableSet<RebarGroupCulledBlock> = mutableSetOf())
Functions
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If the block is currently visible to the player. Used only to determine which io.github.pylonmc.rebar.culling.PlayerCullingConfig interval to use
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Does not do anything for group culled blocks, see onGroupCulled
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Does not do anything for group culled blocks, see onGroupVisible