TransformBuilder

Constructors

Link copied to clipboard
constructor()
constructor(other: TransformBuilder)
constructor(components: ArrayDeque<TransformComponent>)

Types

Link copied to clipboard
object Companion

Properties

Link copied to clipboard

Functions

Link copied to clipboard
fun add(component: TransformComponent): <Error class: unknown class>
Link copied to clipboard
open fun build(): Matrix4f
Link copied to clipboard

Adjusts the transformation so that the transformation acts on the center of the block display; otherwise it would act on a corner

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun lookAlong(direction: BlockFace): <Error class: unknown class>
fun lookAlong(direction: Vector3d): <Error class: unknown class>
fun lookAlong(direction: Vector3f): <Error class: unknown class>
fun lookAlong(from: Location, to: Location): <Error class: unknown class>
fun lookAlong(from: Vector3d, to: Vector3d): <Error class: unknown class>
fun lookAlong(from: Vector3f, to: Vector3f): <Error class: unknown class>
fun lookAlong(xFrom: Double, yFrom: Double, zFrom: Double, xTo: Double, yTo: Double, zTo: Double): <Error class: unknown class>
fun lookAlong(xFrom: Float, yFrom: Float, zFrom: Float, xTo: Float, yTo: Float, zTo: Float): <Error class: unknown class>
Link copied to clipboard
fun rotate(rotation: Quaterniond): <Error class: unknown class>
fun rotate(rotation: Quaternionf): <Error class: unknown class>
fun rotate(rotation: Vector3d): <Error class: unknown class>
fun rotate(rotation: Vector3f): <Error class: unknown class>
fun rotate(x: Double, y: Double, z: Double): <Error class: unknown class>
fun rotate(x: Float, y: Float, z: Float): <Error class: unknown class>
Link copied to clipboard
fun rotateBackwards(rotation: Quaterniond): <Error class: unknown class>
fun rotateBackwards(rotation: Quaternionf): <Error class: unknown class>
fun rotateBackwards(rotation: Vector3d): <Error class: unknown class>
fun rotateBackwards(rotation: Vector3f): <Error class: unknown class>
fun rotateBackwards(x: Double, y: Double, z: Double): <Error class: unknown class>
fun rotateBackwards(x: Float, y: Float, z: Float): <Error class: unknown class>
Link copied to clipboard
fun scale(scale: Double): <Error class: unknown class>
fun scale(scale: Float): <Error class: unknown class>
fun scale(scale: Vector3d): <Error class: unknown class>
fun scale(scale: Vector3f): <Error class: unknown class>
fun scale(x: Double, y: Double, z: Double): <Error class: unknown class>
fun scale(x: Float, y: Float, z: Float): <Error class: unknown class>
Link copied to clipboard
fun translate(translation: Vector3d): <Error class: unknown class>
fun translate(translation: Vector3f): <Error class: unknown class>
fun translate(x: Double, y: Double, z: Double): <Error class: unknown class>
fun translate(x: Float, y: Float, z: Float): <Error class: unknown class>