PlayerCullingJob

class PlayerCullingJob(val playerId: UUID, val visible: MutableSet<RebarBlock> = mutableSetOf(), var tick: Int = 0)(source)

Constructors

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constructor(playerId: UUID, visible: MutableSet<RebarBlock> = mutableSetOf(), tick: Int = 0)

Types

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object Companion

Properties

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val job: suspend CoroutineScope.() -> Unit
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var tick: Int
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Functions

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suspend fun run()