MultipleGhostBlocks

Implement this together with MultiblockComponent, it is used to spawn multiple entities to display the needs of a single multiblock requirement, you are going to need this only when you can't display a block requirement with only a single ItemDisplay or BlockDisplay

You must implement either this or SingleGhostBlock, together with MultiblockComponent for a correct implementation

Inheritors

Functions

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abstract fun spawnGhostBlocks(block: Block): List<UUID>