Rebar Entity Culled Block
Properties
Any entity id's that should be culled when the block is considered culled by the BlockTextureEngine. The default implementation of onVisible and onCulled assumes that these are real entities When using real entities you cannot include entities in this list that are invisible by default, if you do they will not be culled properly.
If the entities should be shown/hidden asynchronously instead of scheduled to be shown/hidden on the main thread. By default, this is false and the entities will be shown/hidden on the main thread because they are real entities.
Functions
If the block is currently visible to the player. By default, this checks that the first entity from culledEntityIds is not toggled invisible for the player If you are using fake/packet entities you must override this method.
Hides all entities in culledEntityIds currently visible to the player. By default, this assumes that all entities in culledEntityIds are real entities, if they are not you must override this method.
Reveals all entities in culledEntityIds not currently visible to the player. By default, this assumes that all entities in culledEntityIds are real entities, if they are not you must override this method.