Toggle Player Setting Button
constructor(key: NamespacedKey, isEnabled: (Player) -> Boolean, toggle: (Player) -> Unit, decorator: (Player, Boolean) -> ItemStack = { _, toggled -> if (toggled) ItemStack(Material.LIME_CONCRETE) else ItemStack(Material.RED_CONCRETE) }, placeholderProvider: (Player, Boolean) -> MutableList<ComponentLike> = { _, _ -> mutableListOf<ComponentLike>() })(source)