ChunkPosition

constructor(asLong: Long)(source)
constructor(world: World?, asLong: Long)(source)
constructor(x: Int, z: Int)(source)
constructor(world: World?, x: Int, z: Int)(source)
constructor(chunk: Chunk)(source)
constructor(location: Location)(source)
constructor(block: Block)(source)
constructor(worldId: UUID?, x: Int, z: Int)(source)