FluidButton

constructor(amount: Double?, vararg fluids: PylonFluid)(source)
constructor(vararg fluids: PylonFluid)(source)

Parameters

fluids

The list of fluids to display. If multiple fluids are supplied, the button cycles through them. You must supply at least one fluid


constructor(input: RecipeInput.Fluid)(source)


constructor(fluids: List<PylonFluid>, amount: Double?, preDisplayDecorator: (ItemStackBuilder) -> ItemStackBuilder)(source)

Parameters

fluids

The list of fluids to display. If multiple fluids are supplied, the button automatically cycles through all of them. You must supply at least one fluid