ConnectingService

Functions

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fun cleanup()
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fun connect(from: ConnectingPoint, to: ConnectingPoint, pipe: FluidPipe): FluidPipeDisplay
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fun disconnect(from: FluidPointInteraction, to: FluidPointInteraction, removeEmptyConnectors: Boolean)
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fun placeConnection(player: Player): UUID?
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fun startConnection(player: Player, startPoint: ConnectingPoint, pipe: FluidPipe)