Pylon Entity
Represents a Pylon entity in the world.
All custom Pylon entities extend this class. Every instance of this class is wrapping a real entity in the world, and is stored in EntityStorage. All new block types must be registered using register, and all new Pylon entities must be added to EntityStorage with EntityStorage.add.
You are responsible for creating your Pylon entities; there are no place constructors as with Pylon blocks. This is because it doesn't make sense for Pylon to manage spawning entities. However, your entity must still have a load constructor that takes a single parameter of type E.
Inheritors
Properties
Functions
Returns settings associated with the block.
WAILA is the text that shows up when looking at a block to tell you what the block is. It can also be used for entities.
Called when the entity is saved.
Called when debug info is requested for the entity by someone using the DebugWaxedWeatheredCutCopperStairs. If there is any transient data that can be useful for debugging, you're encouraged to save it here.