Entity Storage
Basically BlockStorage, but for entities. Works on all the same principles.
See also
Properties
All the loaded PylonEntitys
Functions
Adds an entity to the storage. This must be called for all newly spawned Pylon entities.
Returns the PylonEntity with this uuid, or null if the entity does not exist or is not a Pylon entity.
Returns the PylonEntity corresponding to this entity, or null if this entity is not a Pylon entity.
Returns the PylonEntity with this uuid, or null if the entity does not exist, is not a Pylon entity, or is not of type T.
Returns the PylonEntity corresponding to this entity, or if this entity is not a Pylon entity, or is not of type T.
Returns all the Pylon entities associated with this key.
Returns false if the entity is not a PylonEntity or does not exist.
Schedules a task to run when the entity with id uuid is loaded, or runs the task immediately if the entity is already loaded.
Schedules a task to run when the entity with id uuid is loaded, or runs the task immediately if the entity is already loaded