Package-level declarations
Types
Represents a block that has a specific facing direction.
A block that has one or more associated Pylon entities. For example, a pedestal that uses an item display to show the item would implement this to keep track of the item display.
A block that interacts with fluids in some way.
Allows for creating 'fluid buffers' in a block, which have a capacity and can be filled and emptied by fluid connections.
A common pattern is a 'fluid tank' which can only store one fluid at a time, but can store many types of fluids. PylonFluidTank implements this pattern.
A block that has an associated InvUI GUI that can be opened by right-clicking the block. The GUI's inventories will be saved and loaded with the block.
Represents a structure composed of multiple blocks.
A multiblock that is made of a predefined set of components.
Represents a block that 'ticks' (does something at a fixed time interval).
Represents blocks which can naturally store items such as chests and hoppers.