ChunkColumn

fun ChunkColumn(x: Int, z: Int, minY: Int = VanillaMinY, maxY: Int = VanillaMaxY)
fun ChunkColumn(chunkData: NBTCompound, __minY: Int = VanillaMinY, __maxY: Int = VanillaMaxY)
fun ChunkColumn(chunkData: NBTCompound)

minY and maxY are ignored for 1.18+ worlds, as the information can be deduced from the NBT data