Uses of Class
hm.zelha.particlesfx.particles.parents.Particle
Packages that use Particle
Package
Description
-
Uses of Particle in hm.zelha.particlesfx.particles
Subclasses of Particle in hm.zelha.particlesfx.particlesModifier and TypeClassDescriptionclassclassclassclassclassclassclassclassthis particle almost instantly disappears when displayed out of water, which can be displeasing to the eyesclassclassclassclassclassclassclassclassthis particle almost instantly disappears when displayed out of water, which can be displeasing to the eyesclassclassclassclassclassclassclassclassclassclasswhile this effect is really cool, it summons around 30 particles per effect.classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassthis particle can have any material, regardless of if it can break or not
however, the speed of this particle is inconsistentclassclassclassclassclassclassclassDisplay does nothing in this class. it's meant to be used inParticleShaper.addParticle(Particle, int)to allow for certain spots to display nothingclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassNOTE: only visible underwaterclassclassclassclassclassclassclassMethods in hm.zelha.particlesfx.particles with parameters of type ParticleModifier and TypeMethodDescription -
Uses of Particle in hm.zelha.particlesfx.particles.parents
Subclasses of Particle in hm.zelha.particlesfx.particles.parentsMethods in hm.zelha.particlesfx.particles.parents that return ParticleModifier and TypeMethodDescriptionabstract ParticleParticle.clone()IParticle.setRadius(int radius) Particle.setRadius(int radius) IParticle.setSpeed(double speed) Particle.setSpeed(double speed) Methods in hm.zelha.particlesfx.particles.parents with parameters of type ParticleModifier and TypeMethodDescription -
Uses of Particle in hm.zelha.particlesfx.shapers
Constructors in hm.zelha.particlesfx.shapers with parameters of type ParticleModifierConstructorDescriptionParticleCircle(Particle particle, LocationSafe center, double radius) ParticleCircle(Particle particle, LocationSafe center, double xRadius, double zRadius) ParticleCircle(Particle particle, LocationSafe center, double xRadius, double zRadius, double pitch, double yaw, double roll) ParticleCircle(Particle particle, LocationSafe center, double xRadius, double zRadius, double pitch, double yaw, double roll, int particleFrequency) ParticleCircle(Particle particle, LocationSafe center, double xRadius, double zRadius, int particleFrequency) ParticleCircleFilled(Particle particle, LocationSafe center, double radius) ParticleCircleFilled(Particle particle, LocationSafe center, double xRadius, double zRadius) ParticleCircleFilled(Particle particle, LocationSafe center, double xRadius, double zRadius, double pitch, double yaw, double roll) ParticleCircleFilled(Particle particle, LocationSafe center, double xRadius, double zRadius, double pitch, double yaw, double roll, int particleFrequency) ParticleCircleFilled(Particle particle, LocationSafe center, double xRadius, double zRadius, int particleFrequency) ParticleCylinder(Particle particle, int circleFrequency, int particleFrequency, CircleInfo... circleInfos) ParticleCylinder(Particle particle, int particleFrequency, CircleInfo... circleInfos) ParticleCylinder(Particle particle, CircleInfo... circleInfos) ParticleFluid(Particle particle, LocationSafe spawnLocation, double gravity, double repulsion, int particleFrequency) protectedParticleImage(Particle particle, LocationSafe center, double xRadius, double zRadius, int particleFrequency) ParticleImage(Particle particle, LocationSafe center, File path) ParticleImage(Particle particle, LocationSafe center, File path, double xRadius, double zRadius, int particleFrequency) ParticleImage(Particle particle, LocationSafe center, File path, double radius, int particleFrequency) ParticleImage(Particle particle, LocationSafe center, File path, int particleFrequency) ParticleImage(Particle particle, LocationSafe center, String link) ParticleImage(Particle particle, LocationSafe center, String link, double xRadius, double zRadius, int particleFrequency) ParticleImage(Particle particle, LocationSafe center, String link, double radius, int particleFrequency) ParticleImage(Particle particle, LocationSafe center, String link, int particleFrequency) ParticleLine(Particle particle, int particleFrequency, LocationSafe... locations) ParticleLine(Particle particle, LocationSafe... locations) ParticleLineCurved(Particle particle, int particleFrequency, LocationSafe... locations) ParticleLineCurved(Particle particle, LocationSafe... locations) ParticlePolygon(Particle particle, int particleFrequency, Corner... corners) ParticlePolygon(Particle particle, Corner... corners) ParticlePolygon(Particle particle, LocationSafe center, int cornersPerLayer, int layers, double radius) ParticlePolygon(Particle particle, LocationSafe center, int cornersPerLayer, int layers, double xRadius, double yRadius, double zRadius) ParticlePolygon(Particle particle, LocationSafe center, int cornersPerLayer, int layers, double xRadius, double yRadius, double zRadius, int particleFrequency) ParticlePolygon(Particle particle, LocationSafe center, int cornersPerLayer, int layers, double radius, int particleFrequency) ParticlePolygon(Particle particle, LocationSafe center, int particleFrequency, PolygonLayer... layers) ParticlePolygon(Particle particle, LocationSafe center, PolygonLayer... layers) ParticlePolygonFilled(Particle particle, int particleFrequency, Corner... corners) ParticlePolygonFilled(Particle particle, Corner... corners) ParticlePolygonFilled(Particle particle, LocationSafe center, int cornersPerLayer, int layers, double radius) ParticlePolygonFilled(Particle particle, LocationSafe center, int cornersPerLayer, int layers, double xRadius, double yRadius, double zRadius) ParticlePolygonFilled(Particle particle, LocationSafe center, int cornersPerLayer, int layers, double xRadius, double yRadius, double zRadius, int particleFrequency) ParticlePolygonFilled(Particle particle, LocationSafe center, int cornersPerLayer, int layers, double radius, int particleFrequency) ParticlePolygonFilled(Particle particle, LocationSafe center, int particleFrequency, PolygonLayer... layers) ParticlePolygonFilled(Particle particle, LocationSafe center, PolygonLayer... layers) ParticleSphere(Particle particle, LocationSafe center, double radius) ParticleSphere(Particle particle, LocationSafe center, double xRadius, double yRadius, double zRadius, double pitch, double yaw, double roll, int particleFrequency) ParticleSphere(Particle particle, LocationSafe center, double radius, double pitch, double yaw, double roll, int particleFrequency) ParticleSphere(Particle particle, LocationSafe center, double xRadius, double yRadius, double zRadius, int particleFrequency) ParticleSphere(Particle particle, LocationSafe center, double radius, int particleFrequency) ParticleSphereCSA(Particle particle, LocationSafe center, double radius) ParticleSphereCSA(Particle particle, LocationSafe center, double xRadius, double yRadius, double zRadius, double pitch, double yaw, double roll, int circleFrequency, int particleFrequency) Note: if circleFrequency is too high it can cause the sphere to look weird, if that's why you're looking at this then I'd suggest lowering it.ParticleSphereCSA(Particle particle, LocationSafe center, double radius, double pitch, double yaw, double roll, int circleFrequency, int particleFrequency) Note: if circleFrequency is too high it can cause the sphere to look weird, if that's why you're looking at this then I'd suggest lowering it.ParticleSphereCSA(Particle particle, LocationSafe center, double xRadius, double yRadius, double zRadius, int particleFrequency) ParticleSphereCSA(Particle particle, LocationSafe center, double xRadius, double yRadius, double zRadius, int circleFrequency, int particleFrequency) Note: if circleFrequency is too high it can cause the sphere to look weird, if that's why you're looking at this then I'd suggest lowering it.ParticleSphereCSA(Particle particle, LocationSafe center, double radius, int particleFrequency) ParticleSphereCSA(Particle particle, LocationSafe center, double radius, int circleFrequency, int particleFrequency) Note: if circleFrequency is too high it can cause the sphere to look weird, if that's why you're looking at this then I'd suggest lowering it.ParticleSpiral(Particle particle, double spin, int count, int particleFrequency, CircleInfo... circleInfos) ParticleSpiral(Particle particle, double spin, int count, CircleInfo... circleInfos) ParticleSpiral(Particle particle, double spin, CircleInfo... circleInfos) ParticleSpiral(Particle particle, int count, CircleInfo... circleInfos) ParticleSpiral(Particle particle, CircleInfo... circleInfos) ParticleText(Particle particle, LocationSafe center, double xRadius, double zRadius, int particleFrequency, String... text) ParticleText(Particle particle, LocationSafe center, double xRadius, double zRadius, String... text) ParticleText(Particle particle, LocationSafe center, double radius, int particleFrequency, String... text) ParticleText(Particle particle, LocationSafe center, double radius, String... text) -
Uses of Particle in hm.zelha.particlesfx.shapers.parents
Fields in hm.zelha.particlesfx.shapers.parents declared as ParticleFields in hm.zelha.particlesfx.shapers.parents with type parameters of type ParticleMethods in hm.zelha.particlesfx.shapers.parents that return ParticleModifier and TypeMethodDescriptionprotected ParticleParticleShaper.getCurrentParticle()ParticleShaper.getParticle()Shape.getParticle()Methods in hm.zelha.particlesfx.shapers.parents that return types with arguments of type ParticleModifier and TypeMethodDescriptionParticleShaper.getSecondaryParticle(int index) Shape.getSecondaryParticle(int index) Methods in hm.zelha.particlesfx.shapers.parents with parameters of type ParticleModifier and TypeMethodDescriptionvoidParticleShaper.addParticle(Particle particle, int particlesUntilDisplay) voidShape.addParticle(Particle particle, int particlesUntilDisplay) adds a particle for this shape to display after a certain amount of other particlesprotected voidParticleShaper.applyMechanics(ShapeDisplayMechanic.Phase phase, Particle particle, org.bukkit.Location current, org.bukkit.util.Vector addition) voidParticleShaper.setParticle(Particle particle) voidShape.setParticle(Particle particle) Constructors in hm.zelha.particlesfx.shapers.parents with parameters of type Particle -
Uses of Particle in hm.zelha.particlesfx.util
Methods in hm.zelha.particlesfx.util that return ParticleMethods in hm.zelha.particlesfx.util that return types with arguments of type ParticleModifier and TypeMethodDescriptionParticleShapeCompound.getSecondaryParticle(int index) Deprecated.Methods in hm.zelha.particlesfx.util with parameters of type ParticleModifier and TypeMethodDescriptionvoidParticleShapeCompound.addParticle(Particle particle, int particlesUntilDisplay) voidShapeDisplayMechanic.apply(Particle particle, org.bukkit.Location current, org.bukkit.util.Vector addition, int count) static ParticleShapeCompoundParticleSFX.atom(Particle nucleus, Particle electron, LocationSafe center, double radius, int particleFrequency) The givenParticleShapeCompoundcontains aParticleSphere, named "nucleus", and threeParticleCircles, named "electron1" to "electron3"
You can get the individual shapes usingParticleShapeCompound.getShape(String)static ParticleShapeCompoundParticleSFX.atom(Particle particle, LocationSafe center, double radius, int particleFrequency) The givenParticleShapeCompoundcontains aParticleSphere, named "nucleus", and threeParticleCircles, named "electron1" to "electron3"
You can get the individual shapes usingParticleShapeCompound.getShape(String)static ParticlePolygonParticleSFX.cube(Particle particle, LocationSafe center, double size, int particleFrequency) static ParticlePolygonFilledParticleSFX.cubeFilled(Particle particle, LocationSafe center, double size, int particleFrequency) static ParticleShapeCompoundParticleSFX.cup(Particle particle, LocationSafe bottom, double xRadius, double zRadius, double height, int particleFrequency) The givenParticleShapeCompoundcontains aParticleCylinder, named "cup", aParticleSpiral, named "bottom", and aParticleLineCurved, named "handle"
You can get the individual shapes usingParticleShapeCompound.getShape(String)static ParticleShapeCompoundParticleSFX.cup(Particle particle, LocationSafe bottom, double radius, double height, int particleFrequency) The givenParticleShapeCompoundcontains aParticleCylinder, named "cup", aParticleSpiral, named "bottom", and aParticleLineCurved, named "handle"
You can get the individual shapes usingParticleShapeCompound.getShape(String)static ParticleShapeCompoundParticleSFX.cup(Particle particle, LocationSafe bottom, double size, int particleFrequency) The givenParticleShapeCompoundcontains aParticleCylinder, named "cup", aParticleSpiral, named "bottom", and aParticleLineCurved, named "handle"
You can get the individual shapes usingParticleShapeCompound.getShape(String)static ParticleCylinderParticleSFX.donut(Particle particle, LocationSafe center, double xRadius, double zRadius, double circleSize, int circleFrequency, int particleFrequency) static ParticleCylinderParticleSFX.donut(Particle particle, LocationSafe center, double radius, double circleSize, int circleFrequency, int particleFrequency) static ParticleCylinderParticleSFX.donut(Particle particle, LocationSafe center, double radius, int particleFrequency) static ParticleCylinderParticleSFX.donut(Particle particle, LocationSafe center, double radius, int circleFrequency, int particleFrequency) static ParticleShapeCompoundParticleSFX.flower(Particle particle, LocationSafe bottom, double flowerSize, double stemHeight, int particleFrequency) The givenParticleShapeCompoundcontains aParticleLineCurved, named "stem", and another ParticleShapeCompound, named "head", which contains 11ParticleCircleFilleds, named "center" and "petal1" to "petal10"
You can get the individual shapes usingParticleShapeCompound.getShape(String)static ParticleShapeCompoundParticleSFX.flower(Particle particle, LocationSafe bottom, double size, int particleFrequency) The givenParticleShapeCompoundcontains aParticleLineCurved, named "stem", and another ParticleShapeCompound, named "head", which contains 11ParticleCircleFilleds, named "center" and "petal1" to "petal10"
You can get the individual shapes usingParticleShapeCompound.getShape(String)static ParticleLineCurvedParticleSFX.heart2D(Particle particle, LocationSafe center, double size, int particleFrequency) the size parameter isn't followed exactly and will probably need some fine-tuning to get correct.static ParticleCylinderParticleSFX.mushroom(Particle particle, LocationSafe bottom, double xRadius, double zRadius, double height, int particleFrequency) static ParticleCylinderParticleSFX.mushroom(Particle particle, LocationSafe bottom, double radius, double height, int particleFrequency) static ParticleCylinderParticleSFX.mushroom(Particle particle, LocationSafe bottom, double size, int particleFrequency) static ParticleLineParticleSFX.pentagram(Particle particle, LocationSafe center, double size, int particleFrequency) static ParticlePolygonParticleSFX.pyramid(Particle particle, LocationSafe center, int sides, double size, int particleFrequency) static ParticlePolygonFilledParticleSFX.pyramidFilled(Particle particle, LocationSafe center, int sides, double size, int particleFrequency) static ParticleFluidParticleSFX.raincloud(Particle rainParticle, Particle cloudParticle, LocationSafe center, double xRadius, double yRadius, double zRadius, int rainAmount) static ParticleFluidParticleSFX.raincloud(Particle rainParticle, Particle cloudParticle, LocationSafe center, double xRadius, double yRadius, double zRadius, int rainAmount, int cloudAmount) static ParticleFluidParticleSFX.raincloud(Particle rainParticle, Particle cloudParticle, LocationSafe center, double xRadius, double zRadius, int rainAmount) static ParticleFluidParticleSFX.raincloud(Particle rainParticle, Particle cloudParticle, LocationSafe center, double radius, int rainAmount) voidParticleShapeCompound.setParticle(Particle particle) static ParticleLineParticleSFX.star(Particle particle, LocationSafe center, double size, int particleFrequency) static ParticleSpiralParticleSFX.tornado(Particle particle, LocationSafe bottom, double xRadius, double zRadius, double height, int particleFrequency) static ParticleSpiralParticleSFX.tornado(Particle particle, LocationSafe bottom, double radius, double height, int particleFrequency)