public class PlayerListener extends BaseListener
| Constructor and Description |
|---|
PlayerListener() |
| Modifier and Type | Method and Description |
|---|---|
void |
onChat(org.bukkit.event.player.AsyncPlayerChatEvent ce) |
void |
onCommand(org.bukkit.event.player.PlayerCommandPreprocessEvent pcpe) |
void |
onCraft(org.bukkit.event.inventory.CraftItemEvent cie) |
void |
onDamage(org.bukkit.event.entity.EntityDamageEvent ede) |
void |
onDrop(org.bukkit.event.player.PlayerDropItemEvent die) |
void |
onFly(org.bukkit.event.player.PlayerToggleFlightEvent tfe) |
void |
onHunger(org.bukkit.event.entity.FoodLevelChangeEvent flce) |
void |
onInteractEntity(org.bukkit.event.player.PlayerInteractEntityEvent iee) |
void |
onInventoryClick(org.bukkit.event.inventory.InventoryClickEvent ice) |
void |
onJoin(org.bukkit.event.player.PlayerJoinEvent je) |
void |
onPickup(org.bukkit.event.player.PlayerPickupItemEvent ppie) |
void |
onPlayerDie(org.bukkit.event.entity.PlayerDeathEvent pde) |
void |
onPlayerInteract(org.bukkit.event.player.PlayerInteractEvent pie) |
void |
onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent pre) |
void |
onQuit(org.bukkit.event.player.PlayerQuitEvent pqe) |
void |
onSleep(org.bukkit.event.player.PlayerBedEnterEvent bee) |
void |
onSwitchWorld(org.bukkit.event.player.PlayerChangedWorldEvent change) |
void |
openInventory(org.bukkit.event.inventory.InventoryOpenEvent ioe) |
public void onChat(org.bukkit.event.player.AsyncPlayerChatEvent ce)
public void onCommand(org.bukkit.event.player.PlayerCommandPreprocessEvent pcpe)
public void onCraft(org.bukkit.event.inventory.CraftItemEvent cie)
public void onDamage(org.bukkit.event.entity.EntityDamageEvent ede)
public void onDrop(org.bukkit.event.player.PlayerDropItemEvent die)
public void onFly(org.bukkit.event.player.PlayerToggleFlightEvent tfe)
public void onHunger(org.bukkit.event.entity.FoodLevelChangeEvent flce)
public void onInteractEntity(org.bukkit.event.player.PlayerInteractEntityEvent iee)
public void onInventoryClick(org.bukkit.event.inventory.InventoryClickEvent ice)
public void onJoin(org.bukkit.event.player.PlayerJoinEvent je)
public void onPickup(org.bukkit.event.player.PlayerPickupItemEvent ppie)
public void onPlayerDie(org.bukkit.event.entity.PlayerDeathEvent pde)
public void onPlayerInteract(org.bukkit.event.player.PlayerInteractEvent pie)
public void onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent pre)
public void onQuit(org.bukkit.event.player.PlayerQuitEvent pqe)
public void onSleep(org.bukkit.event.player.PlayerBedEnterEvent bee)
public void onSwitchWorld(org.bukkit.event.player.PlayerChangedWorldEvent change)
public void openInventory(org.bukkit.event.inventory.InventoryOpenEvent ioe)
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