public class Team extends Object implements org.bukkit.configuration.serialization.ConfigurationSerializable
| Constructor and Description |
|---|
Team(Map<String,Object> deserialize) |
Team(String name,
TeamColor color,
int maxPlayers,
org.bukkit.scoreboard.Team scoreboardTeam) |
| Modifier and Type | Method and Description |
|---|---|
void |
addChest(org.bukkit.block.Block chestBlock) |
boolean |
addPlayer(org.bukkit.entity.Player player) |
void |
createTeamInventory() |
org.bukkit.ChatColor |
getChatColor() |
String |
getDisplayName() |
org.bukkit.block.Block |
getFeetTarget() |
org.bukkit.block.Block |
getHeadTarget() |
List<org.bukkit.entity.Player> |
getPlayers() |
boolean |
isDead(Game game) |
boolean |
isInTeam(org.bukkit.entity.Player p) |
void |
removeChest(org.bukkit.block.Block chest) |
void |
removePlayer(org.bukkit.entity.Player player) |
Map<String,Object> |
serialize() |
void |
setScoreboardTeam(org.bukkit.scoreboard.Team scoreboardTeam) |
void |
setTargets(org.bukkit.block.Block headBlock,
org.bukkit.block.Block feetBlock) |
public void addChest(org.bukkit.block.Block chestBlock)
public boolean addPlayer(org.bukkit.entity.Player player)
public void createTeamInventory()
public org.bukkit.ChatColor getChatColor()
public String getDisplayName()
public org.bukkit.block.Block getFeetTarget()
public org.bukkit.block.Block getHeadTarget()
public List<org.bukkit.entity.Player> getPlayers()
public boolean isDead(Game game)
public boolean isInTeam(org.bukkit.entity.Player p)
public void removeChest(org.bukkit.block.Block chest)
public void removePlayer(org.bukkit.entity.Player player)
public Map<String,Object> serialize()
serialize in interface org.bukkit.configuration.serialization.ConfigurationSerializablepublic void setScoreboardTeam(org.bukkit.scoreboard.Team scoreboardTeam)
public void setTargets(org.bukkit.block.Block headBlock,
org.bukkit.block.Block feetBlock)
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