public class Region extends Object
| Modifier and Type | Field and Description |
|---|---|
static int |
CHUNK_SIZE |
| Constructor and Description |
|---|
Region(org.bukkit.Location pos1,
org.bukkit.Location pos2,
String name) |
Region(org.bukkit.World w,
int x1,
int y1,
int z1,
int x2,
int y2,
int z2) |
| Modifier and Type | Method and Description |
|---|---|
void |
addBreakedBlock(org.bukkit.block.Block bedBlock) |
void |
addInventory(org.bukkit.inventory.Inventory inventory) |
void |
addPlacedBlock(org.bukkit.block.Block placeBlock,
org.bukkit.block.BlockState replacedBlock) |
void |
addPlacedUnbreakableBlock(org.bukkit.block.Block placed,
org.bukkit.block.BlockState replaced) |
void |
addRemovingEntity(org.bukkit.entity.Entity removing) |
boolean |
check() |
boolean |
chunkIsInRegion(org.bukkit.Chunk chunk) |
boolean |
chunkIsInRegion(double x,
double z) |
List<org.bukkit.inventory.Inventory> |
getInventories() |
String |
getName() |
org.bukkit.World |
getWorld() |
boolean |
isInRegion(org.bukkit.Location location) |
boolean |
isPlacedBlock(org.bukkit.block.Block block) |
boolean |
isPlacedUnbreakableBlock(org.bukkit.block.Block clickedBlock) |
void |
loadChunks() |
void |
removePlacedBlock(org.bukkit.block.Block block) |
void |
removePlacedUnbreakableBlock(org.bukkit.block.Block block) |
void |
removeRemovingEntity(org.bukkit.entity.Entity removing) |
void |
reset(Game game) |
void |
setVillagerNametag() |
public static final int CHUNK_SIZE
public Region(org.bukkit.Location pos1,
org.bukkit.Location pos2,
String name)
public Region(org.bukkit.World w,
int x1,
int y1,
int z1,
int x2,
int y2,
int z2)
public void addBreakedBlock(org.bukkit.block.Block bedBlock)
public void addInventory(org.bukkit.inventory.Inventory inventory)
public void addPlacedBlock(org.bukkit.block.Block placeBlock,
org.bukkit.block.BlockState replacedBlock)
public void addPlacedUnbreakableBlock(org.bukkit.block.Block placed,
org.bukkit.block.BlockState replaced)
public void addRemovingEntity(org.bukkit.entity.Entity removing)
public boolean check()
public boolean chunkIsInRegion(org.bukkit.Chunk chunk)
public boolean chunkIsInRegion(double x,
double z)
public List<org.bukkit.inventory.Inventory> getInventories()
public String getName()
public org.bukkit.World getWorld()
public boolean isInRegion(org.bukkit.Location location)
public boolean isPlacedBlock(org.bukkit.block.Block block)
public boolean isPlacedUnbreakableBlock(org.bukkit.block.Block clickedBlock)
public void loadChunks()
public void removePlacedBlock(org.bukkit.block.Block block)
public void removePlacedUnbreakableBlock(org.bukkit.block.Block block)
public void removeRemovingEntity(org.bukkit.entity.Entity removing)
public void reset(Game game)
public void setVillagerNametag()
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